Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > automatic area building
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 24-06-2002 21:42
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
automatic area building Got spare money?

anybody think we should have the ability to select an area of land, and what we want all of these selected squares to have built on them.
eg.
you press a button when you have a worker selected
select an area of land (say, a load of jungle)
then click on the clear jungle button and the worker goes along as fast as possible cutting down all of them trees in them squares!

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:20
  Old Post 24-06-2002 21:52
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Suffering from ads?

i don't quite follow you. Could you elaborate somewhat please.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
  Old Post 24-06-2002 21:59 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: automatic area building Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by HazieDaVampire
anybody think we should have the ability to select an area of land, and what we want all of these selected squares to have built on them.
eg.
you press a button when you have a worker selected
select an area of land (say, a load of jungle)
then click on the clear jungle button and the worker goes along as fast as possible cutting down all of them trees in them squares!


hi ,

keep talking , ......

have a nice day

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 24-06-2002 23:30
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

i.e queueing worker jobs?

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 24-06-2002 23:39
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

Select an area where you want a worker to do the same job over and over again in the selected squares, like tell it to automaticly cut down all the trees in this certain area!

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:20
  Old Post 25-06-2002 00:02
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Browse Apolyton AD-FREE

Well, you can't pick an area, but you can tell them to cut down all forests in your lands, all jungles in your lands, connect up all cities and resources, etc. A lot of these options are already in the game.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 25-06-2002 00:10
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Lose 30 kilos (of popups)

are they, what buttons?

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
Lightbulb  Old Post 25-06-2002 01:18 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by HazieDaVampire
Select an area where you want a worker to do the same job over and over again in the selected squares, like tell it to automaticly cut down all the trees in this certain area!


hi ,

, might work , they could use the 9 and the 21 tile redius of the settler , .....

, replant forest on all grassland that is not "bonus" , ...

have a nice day

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 25-06-2002 02:52
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by HazieDaVampire
are they, what buttons?


Automate worker - A
- leave existing improvements - Shift-A
- this city only - Shift-I
- this city, leave existing imp. - Ctrl-Shift-I
- clean up pollution only - Shift-P
- clear forests only - Shift-F
- clear jungle only - Shift J

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:20
  Old Post 25-06-2002 16:30
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Full PM-box? Change here!

...and my favorite:

CTRL-N -- connect up all cities and resources

dnassman is offline dnassman
Warlord
Melbourne, Australia
Sep 2001
time: 15:20
  Old Post 26-06-2002 07:07
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Put an end to popups!

Never knew about the CTRL-N. Always wanted that. Thanks.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:20
  Old Post 26-06-2002 13:22
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Remove this text

not allways a good idea to connect all your resources though. once they are connected they can dissappear!!!
so the ones you don't really need, (at the moment at least) leave them be!!

Firebird is offline Firebird
Warlord

May 2002
time: 06:20
  Old Post 26-06-2002 14:40
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by alva848
not allways a good idea to connect all your resources though. once they are connected they can dissappear!!!
so the ones you don't really need, (at the moment at least) leave them be!!


I don't think that disappearence (or actually relocation) of resources is depending on them being connected or not. I am quite sure I have seen resources relocate without being "used".

Best regards

Lucilla is offline Lucilla
Princess
The Netherlands
Apr 2002
time: 06:20
  Old Post 26-06-2002 21:40
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by Firebird


I don't think that disappearence (or actually relocation) of resources is depending on them being connected or not. I am quite sure I have seen resources relocate without being "used".

Best regards


Yes, I would really like that to be confirmed by Firaxis. Does anybody know of any official statement concerning disappearing resources and connections with roads?

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:20
  Old Post 26-06-2002 21:55
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Increase the size of your Attachments

This would be a simple experiment to set up in the editor. Maybe I'll try it tonight (lunch time at work).

SomeOneElse is offline SomeOneElse
Chieftain
Somewhere, Someplace
Jun 2002
time: 00:20
  Old Post 27-06-2002 00:55
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Civilization 2

i'm mostly (85%) sure that its entirely random once resources are connected as to if they disappear or not, and is not linked with time connected or units built utilizing that resource

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:20
  Old Post 27-06-2002 01:57
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Sorry, I messed up my test scenario. More testing shows that only the connected resources disappear. Again, sorry for the disinformation.

Last edited by WarpStorm on 27-06-2002 at 02:33

Lucilla is offline Lucilla
Princess
The Netherlands
Apr 2002
time: 06:20
  Old Post 27-06-2002 02:00
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Thanks for doing the test, WarpStorm
So finally it's confirmed.

Edit: or not, after WarpStorm edited his post. Anyway, thanks for thorough testing again.

Last edited by Lucilla on 27-06-2002 at 02:50

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:20
  Old Post 27-06-2002 02:39
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Tired of ads?

I looks like resources are depeleted once you connect them. I did "timing" experiments by altering the disappeance rate and it seems that is what does it. If disappearance rate is, for example, 5, a resource lasts on the average 5 turns before it disappears, whether or not you use it by making a unit. It will reappear somewhere else.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
Lightbulb  Old Post 27-06-2002 03:01 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by WarpStorm
I looks like resources are depeleted once you connect them. I did "timing" experiments by altering the disappeance rate and it seems that is what does it. If disappearance rate is, for example, 5, a resource lasts on the average 5 turns before it disappears, whether or not you use it by making a unit. It will reappear somewhere else.


hi ,

that is a bit high , to high , can you post a SAV(e) , ...

, you could change that in the editor , ...

have a nice day

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:20
  Old Post 27-06-2002 04:42
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Exactly, Panang, I modded the scenario so that the average disappearance rate was 5 instead of the default 200 for oil (I modded the rules so that I could see oil at the beginning, too).

kring is offline kring
King
Wichita,KS,USA
Dec 2001
time: 23:20
  Old Post 27-06-2002 10:19 Visit kring's homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I have not had any unconnected resources disappear, and do leave at least one (if I have one extra) for strategic resources unconnected.

I agree it would be nice to say area X only, since the current options are either global or to city only. I may only want a certain part of my empire built a certain way.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
  Old Post 27-06-2002 13:10 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Tired of ads?

quote:
Originally posted by WarpStorm
Exactly, Panang, I modded the scenario so that the average disappearance rate was 5 instead of the default 200 for oil (I modded the rules so that I could see oil at the beginning, too).


hi ,

maybe you did something wrong , ....
try to re-install , .... that should do it

or try with different values

have a nice day

Coracle is offline Coracle
Prince

Feb 2002
time: 00:20
  Old Post 27-06-2002 13:37
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by kring
I have not had any unconnected resources disappear. . .


Before I edited up Firaxis' crazy low resource appearance rates, I once had to embark on a desperate search for iron using my Galleys with the Lighthouse. Luckily, I found a small island with it! Amazing. But. . .

I then built a town, and started a harbor. Meanwhile the workers were connecting the iron to the town, the town that was on the island across the sea from my civ.

Three turns after the road connected the iron to the town - but seven turns before the harbor was finished - THE IRON "WAS EXHAUSTED"!!

Game over.

The iron never was connected to my trade network as the harbor was never finished.

So I did have an unconnected resource disappear.

Yet another Civ 3 bug.

Lucilla is offline Lucilla
Princess
The Netherlands
Apr 2002
time: 06:20
  Old Post 27-06-2002 14:41
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Full PM-box? Change here!

Coracle, it was connected to the town on the island, just not to your capital. So it's not a bug...

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
Arrow  Old Post 28-06-2002 02:08 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Coracle


Before I edited up Firaxis' crazy low resource appearance rates, I once had to embark on a desperate search for iron using my Galleys with the Lighthouse. Luckily, I found a small island with it! Amazing. But. . .

I then built a town, and started a harbor. Meanwhile the workers were connecting the iron to the town, the town that was on the island across the sea from my civ.

Three turns after the road connected the iron to the town - but seven turns before the harbor was finished - THE IRON "WAS EXHAUSTED"!!

Game over.

The iron never was connected to my trade network as the harbor was never finished.

So I did have an unconnected resource disappear.

Yet another Civ 3 bug.


hi ,

this does not happen all the time , .....
maybe its because of some field value's in the editor , ...

sometimes the resource comes back in the same spot , ... , after a couple turns

have a nice day

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0551 seconds (92.81% PHP - 7.19% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net