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DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:20
  Old Post 24-06-2002 23:41
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#1 Report this post to a moderator
Advance warning of culture flip? Inflate your Upload Space

I tried to play a bit of the German mini-tourney game today, and experienced a strange problem. I had a size 3 city, Hastings, which had been captured from the English. Two shields were in the box. I decided to pop-rush a library, and was told "this will cost the lives of too many citizens". I should have been able to sacrifice two citizens to build the library. After some fiddling, I finally gave up and ended my turn. Well, Hastings immediately flipped back to the English!

Coincidence? Perhaps, or maybe I'm missing something obvious. But I'm suspicious that somehow the city was already in some altered state that kept me from rushing the library.

In case it matters: after loading the save file, I made peace with the Russians in exchange for Vladivostok, their world map, and 25 gold. I moved my warriors out of English territory, and moved most of my active swordsmen toward London.

Attachment: bismarck of the germans, 130 bc.sav
This has been downloaded 3 time(s).

Sean is offline Sean
Prince
Auckland, New Zealand.
Jan 2001
time: 05:20
Question  Old Post 25-06-2002 02:54
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We need more hard evidence than that, I think. Interesting obsercation though. Are you sure you didn't just have resistors?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:20
  Old Post 25-06-2002 04:30
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Avatar Enlargement: We've got the solution

In 1.21f you aren't allowed to pop rush more than half your pop points in a city. You need a size 4 city to rush 2 citizens, size 6 for 3, ect.

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:20
  Old Post 25-06-2002 15:22
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Rush workers to squish the native population, then build your own cultural improvements

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:20
  Old Post 25-06-2002 16:10
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Aeson - thanks for the explanation; I missed that change somehow.

Geekinstein is offline Geekinstein
Settler

May 2002
time: 21:20
  Old Post 26-06-2002 02:23
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#6 Report this post to a moderator
Inflate your Upload Space

I've noticed some too, so thought I'd throw this out:

Just before a flip, the AI seems to move a unit next to my culture boundry...

This has happened several times when I was Roman on my Roman cities (when I was very behind on culture).

Anyone else see this? Or was I drinking too much leaded water?

AJ Corp. The FAIR is offline AJ Corp. The FAIR
Prince
Antwerp (the pearl of Flanders) Belgium
Jan 2002
time: 06:20
  Old Post 26-06-2002 19:38
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Avatar Enlargement: We've got the solution

quote:
Originally posted by Geekinstein
I've noticed some too, so thought I'd throw this out:

Just before a flip, the AI seems to move a unit next to my culture boundry...

This has happened several times when I was Roman on my Roman cities (when I was very behind on culture).

Anyone else see this? Or was I drinking too much leaded water?


I've experienced enough culture flips to think that there's NO real link between an AI unit's move toward your culture boundry.

Don't drink and play

AJ

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:20
  Old Post 26-06-2002 20:29
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Increase the size of your Attachments

The AI just "patrols" with its units, and often ends up with some next to the border (which I happen to think is stupid. They should be in cities or fortified on moutains and hills. But that's another matter). No relation to culture flipping.

-Arrian

Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:20
  Old Post 26-06-2002 22:34 Visit Pythagoras's homepage!
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If youre looking for a warning of a culture flip though, check out your borders. If they are solid, then cities on the other side have little chance. If they are not so solid and barely there, watch out.

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