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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:20
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I tried to play a bit of the German mini-tourney game today, and experienced a strange problem. I had a size 3 city, Hastings, which had been captured from the English. Two shields were in the box. I decided to pop-rush a library, and was told "this will cost the lives of too many citizens". I should have been able to sacrifice two citizens to build the library. After some fiddling, I finally gave up and ended my turn. Well, Hastings immediately flipped back to the English!
Coincidence? Perhaps, or maybe I'm missing something obvious. But I'm suspicious that somehow the city was already in some altered state that kept me from rushing the library.
In case it matters: after loading the save file, I made peace with the Russians in exchange for Vladivostok, their world map, and 25 gold. I moved my warriors out of English territory, and moved most of my active swordsmen toward London.
Attachment: bismarck of the germans, 130 bc.sav
This has been downloaded 3 time(s).
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:20
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We need more hard evidence than that, I think. Interesting obsercation though. Are you sure you didn't just have resistors?
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Geekinstein
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I've noticed some too, so thought I'd throw this out:
Just before a flip, the AI seems to move a unit next to my culture boundry...
This has happened several times when I was Roman on my Roman cities (when I was very behind on culture).
Anyone else see this? Or was I drinking too much leaded water?
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All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
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