Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Tech costs
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:20
  Old Post 25-06-2002 22:18
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Tech costs Avatar Enlargement: We've got the solution

this is kinda weird and i've never seen this before. i'm looking through the datalinks at the tech costs for different factions' research. i look at my own, i'm the hive and researching field modulation. tech cost is 1028. roze is researching industrial economics, cost 289. domai and morgan are both researching adaptive economics, but domai's cost is 144, and morgan's is 334.

now its pretty early so nobody has cyberethics (and thus nobody is running knowlege). is this the game's way of giving the weaker players a little boost, while hindering the stronger players? Domai is the weakest faction i know of, so this might be why his cost is so much lower. or is it just some new AI "cheat"? being the hive i have enought energy problems already without this tech thing.

Clear Skies is offline Clear Skies
Prince
looking for a saviour in these dirty streets
Jul 2000
time: 05:20
  Old Post 25-06-2002 22:33 Visit Clear Skies's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Help yourself to an AD-FREE life

I'm no expert, but depending on the difficulty level your tech costs can be a lot higher than the AI's. Also, every tech a faction researches pushes their tech cost up - those with lower costs are likely behind in the tech stakes, whereas those with higher costs are probably steaming ahead.

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:20
  Old Post 25-06-2002 22:42
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

ah that explains i then. i'm playing on thinker, which exlplains my high cost, and domai has only about 5 techs which explains that. im pretty sure that morgan's the tech leader so what you're saying makes sense. thanks

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:20
  Old Post 26-06-2002 08:06 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

Here's a copy of a Chowlett post to a thread 70 pages ago:

*********************************************

Okay, the following formula is supplied by the Prima strat guide. It is, apparently, an approximation to an extremely complicated formula.

First, assign a value to your difficulty level: 0=citizen, 5=transcend. This is DIFF

TECHS=number of techs you have

MOSTTECHS = greatest number of techs owned by any one faction

TURNS = number of elapsed turns.

WORLDSIZE = 0.6 for Tiny, 0.8 for small, 1 for standard, 1.1 for large, 1.6 for huge.

then

Research cost = [11+(DIFFx4)+((TECHSx6)/5)-(TURNS/8)-(MOSTTECHS/5)]xTECHSxWORLDSIZE

for tech stagnation, divide TURNS by 8 not 12, and multiply final result by 1.5


******************************************

G.

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:20
  Old Post 26-06-2002 10:07
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Except for the time until you research your first tech, the tech cost only changes when you start researching a new tech after finishing the research on the old tech. That is, if you change research targets as a result of acquiring your current research target some other way (pod, gift, trade, theft, etc), your tech cost will remain the same, despite having more techs. Thus it is a good idea to delay new tech acquisition from just before you are going to finish research til just after you start out fresh on a new one (unless you are considering acquiring the tech you are about to finish researching, of course). Two or three techs can make a very substantial difference in your tech cost, expecially noticable in the early game, so it is well worth worrying about.

During that interval before your first research ship comes in, the game may bump up (or lower) your tech cost without your having to finish a research project first. This can be a very substantial downside to an early encounter with Zak or a run of luck at pod popping, say if you were just about to finish Cent Ecology, but now must wait 5 or 10 more turns to get it.

It can be a very sly strategem to trade or even give away a bunch of techs to an opponent in an MP game just prior to when they finish their research; they will be thanking you very gratefully while you ratchet up their tech costs.

BTW, I think that there is something wrong with that formula, unless one of the elements that were omitted in this "simplification" serves to keep costs lower at the very beginning of the game (like not counting the initial tech). According to this formula, your tech cost would roughly be about 30 or 31 with 1 tech assuming transcend/standard map (11+20) and 60 or so ((11+20)*2) with 2 techs and that seems to me to be way off compared to actual tech costs - by a factor of 2 at least, maybe 4 even.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0328 seconds (86.34% PHP - 13.66% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net