Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Cheater!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:20
  Old Post 30-06-2002 07:29
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton

quote:
I think the AI knows who the nationality is of the hidden unit myself. In one of my mods, I set the regular submarine to have hidden nationality. It works, no mil. advisor warning me or anything. But the civ I attack gets mad after a while, and starts to declare war in a while.

Of course this could be due a little bug with hidden subs, their color may be white, but turn on the unit circles and you'll see the color of the nationality.


Actually I think it's quite easy for even a human player to know who owns a Hidden Nationality unit. Just note who it stacks with.

Venger is offline Venger
King
Keeper of the Can-O'Whoopass
Jan 1970
time: 23:20
  Old Post 30-06-2002 10:33
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Got spare money?

There is no reason to assume the AI -MUST- know where all your units are - the AI subroutine is separate from other game handling functions. The AI decision/knowledge pool should be a separate pool for each Civ if done properly.

Just because the game knows you have X units in city Y, doesn't mean the AI subroutine needs to know - when it decides during a war where to exploit, it should check it's map and city list, and evaluate each - location, size, and unit defense information. This data comes from each Civs knowledge pool - as it explores the map, it adds to the pool. If it wants to know how many units are in a city that it has never seen before, it should either have to use a spy, or watch the city in question (units going in are fuzzy noted) or simply make a functional estimate based on some assumptions (small city size tends to mean fewer units, new city tends to mean fewer units, etc.).

There is no reason that the AI routine has to use the games overall data pool...

Venger

Prince is offline Prince
Chieftain
The Netherlands
Jan 2002
time: 06:20
  Old Post 30-06-2002 15:10
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Remove this text

It doesn't really bother me much. In fact, trading with other civs for world maps can be a real help when locating barbarian villages They know them all

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0273 seconds (85.79% PHP - 14.21% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net