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ShredZ
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The AI has Uber Spies - knowing all yer unit placements.
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mwaf
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Helsinki, Finland
Jan 1970 time: 07:20
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Please name a strategy game in which the AI doesn't cheat (on at least the more challenging difficulty levels).
A computer game's AI isn't comparable with a human brain in terms of strategic skills. The only advantages the computer has is perfect knowledge of game concepts, rules, etc. and the possibility to cheat.
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Coracle
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Same deal happened to me.
I had to raze a city in the Industrial era to prevent that stupid Culture Flipping crap.
Before even I could get a settler there, a rival civ's transport appeared with settler and some military right on those open tiles near the coast.
Cheat Number One: the AI immediately knew about the open tiles.
Cheat Number Two: the AI got a freebie settler, which they had to in order to get it there that fast.
And here is cheat number three. . .
I went back to autosave to test the AI. I put units on all those coastal hexes. Result? The transport NEVER SHOWED UP!
Of course the AI cheats. And the above was at Regent!
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Space05us
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the AI is known to cheat who needs proof?
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Space05us
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it cheat so it can stand half a chance against a person. if we "fix" it the game would suck.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
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hi ,
one way the AI cheats with proof is the "hidden nationality" , give it to a unit , go for a walk , so far so good , but certainly a civ says "hello" to you , ....
play with the attack value a bit , and go for a small battle , the AI will sometimes change his attitude towards you , its like the AI knows to who the "hidden" unit belongs , ....
have a nice day
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Thrawn05
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All Your Posts Are Belong To Ming
Dec 2001 time: 00:20
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quote: Originally posted by panag
hi ,
one way the AI cheats with proof is the "hidden nationality" , give it to a unit , go for a walk , so far so good , but certainly a civ says "hello" to you , ....
play with the attack value a bit , and go for a small battle , the AI will sometimes change his attitude towards you , its like the AI knows to who the "hidden" unit belongs , ....
have a nice day |
I think the AI knows who the nationality is of the hidden unit myself. In one of my mods, I set the regular submarine to have hidden nationality. It works, no mil. advisor warning me or anything. But the civ I attack gets mad after a while, and starts to declare war in a while.
Of course this could be due a little bug with hidden subs, their color may be white, but turn on the unit circles and you'll see the color of the nationality.
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