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mwaf
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Helsinki, Finland
Jan 1970 time: 07:20
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We all know that since Civ-1, Map Making has granted us the possibility to build the most basic of navel units, and the Lighthouse wonder (which BTW could be built in the middle of the desert in Civ-1, IIRC).
We also know that we've had access to a world map before we've even found our first city.
Is Map Making really a requirement for being able to cunstruct boats?
IMHO, no.
Is there any realism to the fact that we have a world map before we know how to make map (i.e. having Map Making)?
IMHO, no.
Consequently, what I'd like to see (or rather not see) in Civilization, is that until the discovery of Map Making, units and cities would not see more than what their sight allows, a unit's location on the globe would entirely depend on our memory. Furthermore, that basic naval unit should be available by the discovery of a another civilization advance. The map making skill could also be implemented into the Writing-advance, instead of being a separate discovery.
A more ambitious approch to redefining Map Making would be that units out there somewhere in the unknown by the time of discovery would no see their location until they've returned to home ground within the cultural borders or to a road that connects to home ground. This would render sea expeditions far more interesting since the map wouldn't be available to other's than the boat itselft until it has returned home.
Perhaps only some units would have map making skills. These map making units would face the fear of losing the map to a rival civ when destroyed by another map making unit, or a non-map making unit attacking with a map making (stacked or whatever).
Also, Magellan's Expedition would look like a silly wonder to build. Instead, Magellan's Expedition should perhaps be a wonder that would grant us with a load of fast naval units. Hence, the benefit of the wonder would be a rapid exploration of the globe , and perhaps also allowing a rapid colonization of the planet.
Hmm, a much longer post than I intended to write. Any thoughts?
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ShredZ
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I like this idea for the upcoming MP, against the computer it would really just set us humans back even more...
quote: These map making units would face the fear of losing the map to a rival civ when destroyed by another map making unit, |
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
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hi ,
even before we had mapmaking as humas , we could explain , where something was , then someone started to carve things out , ....
what the tech mapmaking means is probably the intelligent version of a map , with the use of the stars , a map had certain distances , etc , ...
have a nice day
Last edited by panag on 28-06-2002 at 01:14
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mwaf
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Helsinki, Finland
Jan 1970 time: 07:20
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quote: even before we had mapmaking as humas , we could expalin , where something was , then someone started to carve things out , .... |
Yeah, we humans could explain where it was, but we couldn't make a decent map (where distances match etc.), before, well, we learnt map making.
quote: what the tech mapmaking means is probably the intelligent version of a map , with the use of the stars , a map had certain distances , etc , ... |
Isn't that exactly what Navigation is?
quote: On the other hand, keep in mind that many people will HATE this, and hardcore gamers will simply sit down with paper and pencil (or better yet a spreadsheet) and record it all manually. In fact, the more I think about it, maybe it isn't a good idea. It may just end up adding tedium. |
Yeah, I do think lots of people will hate it, which is quite sad, since I really think it would add nice tactical elements to the game, and some realism.
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Coracle
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Anyone remember the Polynesians sailed across the Pacific Ocean with boats no bigger than galleys and no map making skills? (Actually, naval maps are called charts). They still navigated superbly using the stars, currents, and other factors.
BTW, galleys DID historically sail across seas, unlike in Civ 3 where they seem to usually sink. In reality they only occasionally sank.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
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quote: Originally posted by Marquis de Sodaq
bingo, panag! People did make maps long before they made accurate maps. I think the map making tech is the jump to having maps that could be reliably used. The link to triremes/galleys is just that these vessels could now be used on a large scale. Regarding the use of stars and charts,mwaf, you are correct, that is what navigation is.
I think it's a bad idea to have map visibility only based on current turn city/unit position. If people know that Rome is 10 tiles north of Boston, they aren't going to forget that just because they can't see it. Likewise, they will know where the road to Rome is, and what terrain is found along the way.
Which brings up another key problem: Trade routes in Civ3 are based on connectivity of the known map. If the map blacks out, your trade routes will either be continuously cut or you'll hafta camp 50 units along the road just to keep them open. |
hi ,
, maybe its the tech and era that needs to be worked on , ....
the Romans had good maps , of a city , province , but not complete of the entire nation , when it came to distances , it could be wrong , yet the map of a city was within an inch , ....
maybe we have to work on the tech's , as to when they appear , and the era's , ....
have a nice day
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