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Mr.Green
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Paarl,Western Cape,South Africa
Jun 2000 time: 05:12
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Hasn't it struck anyone as funny that the sound a unit makes stays the same as it crosses different types of tyles? I would like to see/hear my units *slosh* through the swamps and *crash* through the trees.
Any mods in the making to address this?
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gemini
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Hey cool idea, I don't know if anyone is going to make a mod for this feature but I'm pretty sure if someone wanted to do this they would have to use slic for it.
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Gemini
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TheLimey
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I dont think SLIC is going to help. I don't mind it the way it is, anyway.
Also, can you imagine doing a dozen or so different sounds per unit, for movement?
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TheLimey
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It wouldn't work, at least on a space by space basis, because the playsound slic is asyncronous. There is no way to syncronize it either.
At the very best case you could play a sound at the beginning of the move, but then it would be played at the same time as the default one drowning it out.
Theoretically you could make the default sound a silent one, but this seems to be getting awefully messy for not much gain.
[This message has been edited by TheLimey (edited June 27, 2000).]
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