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Mr.Green is offline Mr.Green
Settler
Paarl,Western Cape,South Africa
Jun 2000
time: 05:12
Question  Old Post 26-06-2000 16:14
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#1 Report this post to a moderator
Sounds funny Support Apolyton buy from Amazon

Hasn't it struck anyone as funny that the sound a unit makes stays the same as it crosses different types of tyles? I would like to see/hear my units *slosh* through the swamps and *crash* through the trees.

Any mods in the making to address this?

gemini is offline gemini
Settler

Jan 1970
time: 05:12
Cool  Old Post 27-06-2000 09:37
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#2 Report this post to a moderator
Support Apolyton buy from Amazon

Hey cool idea, I don't know if anyone is going to make a mod for this feature but I'm pretty sure if someone wanted to do this they would have to use slic for it.

------------------
Gemini

TheLimey is offline TheLimey
Prince

May 2000
time: 05:12
Post  Old Post 27-06-2000 22:21
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#3 Report this post to a moderator
Get a bigger avatar today!

I dont think SLIC is going to help. I don't mind it the way it is, anyway.

Also, can you imagine doing a dozen or so different sounds per unit, for movement?

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:12
Post  Old Post 27-06-2000 22:51 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#4 Report this post to a moderator
Enter the AD-FREE zone

Why wouldn't it work?
There's a function called PlaySound() and there's a variable called unit.moved, so as far as I can see there's no reason why it shouldn't work. It would take up quite some system recources though, activating a trigger and playing a sound every time a unit moves.

Locutus

TheLimey is offline TheLimey
Prince

May 2000
time: 05:12
Post  Old Post 28-06-2000 03:29
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#5 Report this post to a moderator
Increase Your PM Length

It wouldn't work, at least on a space by space basis, because the playsound slic is asyncronous. There is no way to syncronize it either.

At the very best case you could play a sound at the beginning of the move, but then it would be played at the same time as the default one drowning it out.

Theoretically you could make the default sound a silent one, but this seems to be getting awefully messy for not much gain.
[This message has been edited by TheLimey (edited June 27, 2000).]

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:12
Post  Old Post 29-06-2000 14:39 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#6 Report this post to a moderator
Tired of ads?

There's already a default sound? I should play with the sound on moreoften
(normally I don't since my game is slow enough as it is on a P200)

Yes, you're right. If the default sound can probably be made either a silent sound or IDLE or NULL, which means there is no default sound. But as you said, making something like this work would be awfully messy and resource-demanding for such a minor improvement (as far as it's an improvement at all).

DanMc is offline DanMc
Chieftain
Salisbury, UK
Oct 1999
time: 05:12
Post  Old Post 01-07-2000 17:42
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#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

P200 - luxury! I'm struggling on with a P166, 64MB!

Keep meaning to get around to buying a new machine, but my money seems to end up going on alcohol, for some reason......

Dan

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