Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > Please help...
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Panda is offline Panda
Prince
Europe
Jan 1970
time: 05:20
Exclamation  Old Post 27-06-2002 03:00
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Please help... Lose 30 kilos (of popups)

1. Does anybody know the relationship between technologies researched and the morale level of new Mind Worms in SMAC, in the same way that the relationship between the various barbarians and techs in civ2 has been thoroughly mapped out?

2. Could people suggest lists of most common military units (like Impact Squad 4,2,1; Missile Rover 6,1,2 etc).

This information would be extremely useful for a current AC total conversion mod for civ2, so please help if you can.

Thanks

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:20
  Old Post 27-06-2002 23:01 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase Your PM Length

Some clarification needed .........

by "new mind worms" do you mean naturally occurring native wildlife, or do you mean new mind worms hatched in captivity by a player?

If the former, then I don't know that I've ever seen anything definitive. early game mindworms are always hatchlings, and there is a doubled probability of capturing/killing them for the first three appearances. After that normal psi-combat odds apply, but i heve never seen what determines whether they are hatchlings , mature boils or demon boils.

In SMAX, where fungal towers spawn mindworms, their morale is a feature of how many fungus tiles surround the tower. So a tower with 8 fungus tiles around it will spawn instant demon boils.

If the latter (ie bred in captivity) then it's not techs that determine the morale, but facilities and secret projects.

You get a +1 morale for each of:

base facilities:

bio-enhancement center
biology laboratory
centauri preserve
temple of planet

secretl projects:

Pholus Mutagen
Voice of Planet
Xenoempathy Dome

Don't know if that's what you were looking for, though.

G.

Panda is offline Panda
Prince
Europe
Jan 1970
time: 05:20
  Old Post 01-07-2002 22:16
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Suffering from ads?

Thanks for responding...

I meant the naturally occurring wildlife in the original SMAC, not SMAX. I think I'm just going to map the technologies out in a civ2 progression.

Switch is offline Switch
Prince
This just in, water has been discovered on Mars...
Apr 2002
time: 00:20
  Old Post 19-07-2002 00:44 Visit Switch's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Put an end to popups!

I'm not sure if it's the amount of tech or just how far you are into the game that increases native activity, but I know what you're talking about. Also your ecology rating (ie, your pollutionary impact on planet, not your SE rating) also affects native life.

Regarding your TC for civ2, I would first like to warn you not to use actual files from SMAC. If you do, Firaxis can legally shut down your mod. Using data is fine (ie, names of techs and their effects), but using pictures, sounds, maps, and other files made by Firaxis is illegal. But beyond that warning, I wish you good luck on your project.

Major Guz is offline Major Guz
Warlord
Nijmegen, The Netherlands
Feb 2002
time: 06:20
  Old Post 11-12-2002 16:43
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

I can probably shed some light on the first question:
Mind worms indeed start out as hatchlings. Every time you get the message like "Alpha Centauri B is approaching perihelion: native live activity is expected to increase dramatically" all wild mindworms will get an instantaneous +1 morale.
So the hatchlings encountered before, now will be boil(or whatever comes after hatchling) and you will never encounter wild hatchlings after this message.

This can probably be of strategic importance (not tested), especially if you know all wild mindworms are of "large boil" morale and one of your bases near enemy territory is harassed by "boil" mindworms, you can bet he/she released them into the wild.

o-o is offline o-o
Settler

Oct 2002
time: 05:20
  Old Post 20-06-2003 20:46
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Tired of ads?

about capturing mindworms (and isles of the deep)...

is ther a limit/cap that comes into play after you have so many..?

it seems impossible to sucessfully capture any more (no matter how high my Planet rating) after I have about 6 (whether Ive obtained that many through capture or made them myself..)

Mr. President is offline Mr. President
Emperor
The leaves that are green turn to brown
Jul 2001
time: 15:20
  Old Post 21-06-2003 13:35 Visit Mr. President's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton

I'm haven't heard anything about a "cap"; the first capture attempt always succeeds, though.

o-o is offline o-o
Settler

Oct 2002
time: 05:20
  Old Post 21-06-2003 14:11
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

Ive gone mindworm hunting many times (with Planet +3 rating etc..) and after having about 6 or so, I could never capture any more ... something seems really suspicious, capure sucess rate sure doesnt seem to be "75%" ...

YNCS(SS) is offline YNCS(SS)
Settler

Apr 2003
time: 05:20
  Old Post 21-06-2003 20:46
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

With a planet rating of +3 I capture mindworms, isles of the deep and even locusts of chiron about half the time my units run into them (there's a lower percentage if my mindworm meets a wild mindworm). I've never found a cap on how many can be captured.

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:20
  Old Post 21-06-2003 22:57
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Inflate your Upload Space

I don't believe there is a cap, but your probablility of successful capture declines with your number of native forms. I think your capture probablility now declines by 10% for each worm you already have. IIRC, this change was made in the first SMAC patch (V 2.0) because forum opinion then was that an early green rush by the Gaians was overpowerful. As far as I recall, this change is not documented anywhere. The formula for native life capture...wherever it is...datalinks, perhaps? is no longer correct.

o-o is offline o-o
Settler

Oct 2002
time: 05:20
  Old Post 21-06-2003 23:23
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization 2

ok, I thought so..
is ther a way to change/mess with that setting?

the reduction is a little too much in my opinion..
and could be interesting for single player games to change that setting


"I don't believe there is a cap, but your probablility of successful capture declines with your number of native forms. I think your capture probablility now declines by 10% for each worm you already have."

isnt that "a cap"?
it would reduce to zero eventually right?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0386 seconds (88.65% PHP - 11.35% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net