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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:20
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I switch to republic as soon as possible, then stay there. Very rarely I change to democracy, but only late in the game. Cause the anarchy period takes ages, and the war weariness is a killer.
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:20
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If I'm a non-religious civ, I'll be going Despotism->Monarchy->Democracy, or otherwise Republic in Monarchy's place, if I'm through with the early warmongering phase before my despotism is overthrown. At the point where I am more than twice the size and power of my largest and most powerful neighbour, I might switch to Democracy, due to the faster workers, and marginally less corruption than Republic. By the late game, I am able to control war weariness with the Suffrage and police stations.
However, if I'm religious, I'll just use whatever government suits the here-and-now. For example, in the early game, I'll go for a monarchy to maintain enough stability to fight the war indefinitely. Early game peacetime (if it ever happens) will see me using a Republic. However, since I don't start going peaceful and building up my infrastructure until the late medieval-early industrial time period, I'm more likely to use Democracy for my peacemongering then. If I find that a late game war is going to take much longer than anticipated, and my enemy have a strong culture, then I go for Communism.
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Catt
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California - SF Bay Area
May 2002 time: 21:20
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quote: Originally posted by LordAzreal
If I'm a non-religious civ, I'll be going Despotism->Monarchy->Democracy, or otherwise Republic in Monarchy's place, if I'm through with the early warmongering phase before my despotism is overthrown. At the point where I am more than twice the size and power of my largest and most powerful neighbour, I might switch to Democracy, due to the faster workers, and marginally less corruption than Republic. By the late game, I am able to control war weariness with the Suffrage and police stations.
However, if I'm religious, I'll just use whatever government suits the here-and-now. For example, in the early game, I'll go for a monarchy to maintain enough stability to fight the war indefinitely. Early game peacetime (if it ever happens) will see me using a Republic. However, since I don't start going peaceful and building up my infrastructure until the late medieval-early industrial time period, I'm more likely to use Democracy for my peacemongering then. If I find that a late game war is going to take much longer than anticipated, and my enemy have a strong culture, then I go for Communism. |
I have been playing almost the exact same way as you describe -- with the one difference being I will rarely go communist but will usually drop back to Monarchy if needed due to a prolonged war. I used to play almost exclusively Egypt or Japan (both religious) which makes governement choices essentially no-brainers. Been playing a lot of "all random" games, and the non-religious civs don't provide the luxury of frequent government changes, of course. Hence the first ever (probably belated) experimentation with Republic through the entire game.
You mention "marginally less corruption than Republic" and the ability to "control war weariness with the Suffrage and police stations." Are the differences in corruption and war weariness definitely noticeable / severe?
In my game, I have seen way less corruption than I would have expected (always having gone to the "minimal" corruption of a Democracy), and my wars have been short enough to be unsure whether a Democracy would have needed a lot of extra handling -- if my experience with corruption is typical and a bunch of folks tell me that the war weariness is not meaningfully greater, than I will definitely increase my use of the Republic when playing a non-religious civ.
Catt 
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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If I'm playing my religious Japanese, I will often go Despot -> Monarchy -> Republic -> Democracy.
If I'm playing a non-religious civ (I've been experimenting with China), I will often go Despot -> Republic and leave it at that.
In my most recent game, however, I actually beelined for Monarchy and switched very early, and I've been a King ever since. It's now 1450AD, I'm building Hoover. I'm getting tech in 4 turns with a surplus. How? Well, Monarchy is actually a really good government. It's perfect for warmongering (I don't understand why anyone would pick Communism over Monarchy). I've basically been fighting since I put 3 archers together, taking small breaks to get my units across those annoying stretches of water.
My defenders give me military police bonuses, I'm pretty sure my entire military is free (I should check on that), I have destroyed 4 civs and 1/2 of a 5th, I've generated 8 GLs. Monarchy rocks - especially if you're playing a civ set up to reap the benifits. China is such a civ. They're industrious, so their workers (and slaves) are already pretty fast. They're militaristic, which obviously fits well with continuous warfare. They're not religious, which means government switches are big events. I have the tech for democracy. I have pondered switching. But I look at the box in the lower right hand corner, and it says things like:
Chinese Monarchy, 4124 gold
Replaceable Parts, 4 turns, +155 gold/turn
(these are made up from memory, but pretty close)
Why blow 5 turns in anarchy?
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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jshelr,
Yep, that's it. But here's the problem: prior to switching to communism, building up your totally corrupt cities requires a lot of cash. Most of those cities will have very little in the way of improvements, so you'd have to buy all sorts of improvements prior to the switchover. Then, upon switching to communism, you still have to build things like factories and whatnot in those cities to really make them worthwhile. Meanwhile, of course, your core cities are suddenly subject to massive corruption. Given enough time, you might eventually build up all of your cities such that you will have a superior empire. But I think it's best to rely on the twin core (barbel) of your palace/fp under Monarchy, as those cities come already fully developed.
Haupt. Dietrich,
Yeah, I just started on Rep. Parts. This is not a normal game for me. Normally I use Republic. I never thought I could manage this type of economy as a Monarchy. It may well be the always elusive "ultimate power" game I am continually seeking.
I have control of a large continent, with a perfectly placed forbidden palace and a well-placed (but not perfect) palace. I deliberately left the Palace a bit off-center to keep it near my Colossus city. If I get more late-game leaders, I will move it one city over, as the Colossus is nearing the end of its lifespan. My rail net is coming together nicely. The core cities are set up, and now the secondary cities are getting dealt with. The periphery will take a while longer. The only thing I lack is a place to build the iron works. I actually do have a city that can build it, but it's totally corrupt.
I am just trying to decide what I want to do with the Iroquois. Once I've destroyed America, they are the last AI civ remaining. They're pretty weak. Do I attempt to prop them up so I can have a grand 'ole war with them with Modern Armor, or do I knock them down to 1 city now and just play in the sandbox?
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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Switching to communism would be really bad for my empire in this game, alva848. I have things set up just about perfectly - my Palace/FP are placed very well, which means the cities on my home continent (which is nearly my entire empire) are, at most, 50% corrupt (with 1 or 2 exceptions).
Even France, offshore, has a couple of cities which can build things (maybe 70% corrupt).
The Americas, on the other hand, are just about empty. I have 5 cities over there. Three are producing 2 shields, the rest 1. I don't want more cities because I would trigger domination.
So Communism would be horribly bad for my civ. Maybe 10 - 12 cities would benifit, the rest would be hurt. Big time.
-Arrian
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