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Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:20
  Old Post 27-06-2002 04:57 Visit Inverse Icarus's homepage!
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Firaxis: Another Thing I'd Like to see in a Patch... Support Apolyton buy from Amazon

ive said it before, but i'll rant some more.

anyway, i dont want elite knights defending a stack with regular/veteran pikemen in it. even if it has yellow-damaged pikemen in it.

i wish there was a way to make it so some units NEVER DEFENDED a stack unless they HAD to (ie the other units die).

nothing i hate more than having my elite knights getting slain and having 4 pikemen facing a city alone.

jsw363 is offline jsw363
Prince

Jul 2001
time: 21:20
  Old Post 27-06-2002 05:06
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I think that the only way to do that currently would be to reduce the defensive capapbility of the knight, but it seems like you want the knight to keep its defensive capability even though it never uses it, correct?

bad0cat is offline bad0cat
Chieftain
Austin, TX
Dec 2000
time: 05:20
  Old Post 27-06-2002 08:15
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We're sort of discussing this same thing on the thread "changes for the military AI".

My opinion is that units should go back to being flagged as either offensive/defensive like they were in 1.07 If done correctly, this would fix the problem you're talking about and also make the computer use units more effeciently on a whole.

Dimorier Maximus is offline Dimorier Maximus
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May 2001
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  Old Post 27-06-2002 09:08
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I know what you mean Uber...but I solve that problem by using Knights only. Who needs pikemen when you can have all knights?

Inverse Icarus is offline Inverse Icarus
Emperor
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May 2001
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  Old Post 27-06-2002 10:14 Visit Inverse Icarus's homepage!
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quote:
Originally posted by Dimorier Maximus
I know what you mean Uber...but I solve that problem by using Knights only. Who needs pikemen when you can have all knights?


i'd rather not lose a eilte knight though. i'd rather a pikeman (with a 3 defense, not a 2 like a knight) fight it out and die, rather than a knight fight it out and win with 1 hp left, or worse, retreat.

Jay98 is offline Jay98
Settler

Jun 2002
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  Old Post 27-06-2002 22:45
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Couldn't you do that by not fortifying the knights? I hate spacing through a bunch of units as much as the next guy, but wouldn't that do it?

Maybe the game needs some sort of passive fortification where a unit is used defensively only when active defenders are destroyed.... sort of like sleep in Civ2?

Dimorier Maximus is offline Dimorier Maximus
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May 2001
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  Old Post 28-06-2002 00:41
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quote:
Originally posted by UberKruX


i'd rather not lose a eilte knight though. i'd rather a pikeman (with a 3 defense, not a 2 like a knight) fight it out and die, rather than a knight fight it out and win with 1 hp left, or worse, retreat.


It won't retreat unless it is alone. At least me thinks. And Knights have 3 defense, not 2. Well, let me check again. As long as you don't have some mod....they have 3 defense I think, which is why they defend instead of the pikemen.

Sabre2th is offline Sabre2th
King

Nov 2000
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  Old Post 28-06-2002 06:59
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Yeah, knights have a defense of three. I'm fairly certain they'll retreat even if they're stacked with other units.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
Exclamation  Old Post 29-06-2002 21:44 Visit panag's homepage!
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hi ,

, , they ought to fix a bunch , ...

ones in a while a crash still reveals some bugs in 1.16f , ......

the worker identity bug

have a nice day

Last edited by panag on 29-06-2002 at 21:55

Coracle is offline Coracle
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Feb 2002
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  Old Post 30-06-2002 04:08
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quote:
Originally posted by Dimorier Maximus
I know what you mean Uber...but I solve that problem by using Knights only. Who needs pikemen when you can have all knights?


Which is exactly why I edited knights to 5.2.2. forcing an attacker to bring pikemen along - which is realistic.

Knights at 4.3.2 gives it an absurdly high defense value, especially when you remember rifle-armed cavalry is in the original game 6.3.

So if you care nothing about reality and history, attack with your big stacks of 4.3.2 knights. But just remember you're playing a pure Fantasy situation.

panag is offline panag
Emperor
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Oct 2000
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  Old Post 30-06-2002 04:17 Visit panag's homepage!
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quote:
Originally posted by Coracle


Which is exactly why I edited knights to 5.2.2. forcing an attacker to bring pikemen along - which is realistic.

Knights at 4.3.2 gives it an absurdly high defense value, especially when you remember rifle-armed cavalry is in the original game 6.3.

So if you care nothing about reality and history, attack with your big stacks of 4.3.2 knights. But just remember you're playing a pure Fantasy situation.


hi ,

, sounds great , but the AI tends not to use both defensive and offensive in a stack , .....

one reason for this is logical , the fast moving offensive units dont want to be slowed down by the slow moving defensive units , .....

however most players use a mix of this ; they go in the enemy's territory with both , look for a defensive position , put the defensive units there , and start to attack from that position with the offensive units , ...

if only the AI would start to use similar tactics , ....

have a nice day

zulu9812 is offline zulu9812
King
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Jan 2002
time: 05:20
  Old Post 30-06-2002 05:53
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Re: Firaxis: Another Thing I'd Like to see in a Patch... Support Apolyton, buy Alpha Centauri

quote:
Originally posted by UberKruX
anyway, i dont want elite knights defending a stack with regular/veteran pikemen in it. even if it has yellow-damaged pikemen in it.


That's not really a fair criticism: in that example the knight was the best unit available for defense. A 4-3-2 unit will defend first, over a 1-3-1 unit, because the knight is the best available unit. Personally, I made Knights 4-2-2, making Pikemen more useful.

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