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Odd
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São Paulo Brazil
Apr 2002 time: 02:20
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Ok, I don´t know if someone already reported that, but there´s a way of having huge cities without food. The point is, that if a city has 90 pop. points and only 4 food, it will drop to 89. All you have to do is to send a worker join the city. I´ve made some testings and build 6 size cities who could produce 1 worker/turn, so with the help of a 6 city you can found a supercity on a place full of mountains, and forget about food. I tested it on the last patch and it worked well. Just a little boring though.
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Thrawn05
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All Your Posts Are Belong To Ming
Dec 2001 time: 00:20
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quote: Originally posted by notyoueither
Thrawn,
If the city can be configured to support itself, then do so before joining. If it can't, then no joining. Or am I missing something?
I think Ribannah's suggestion is the best 'error trap' mentioned. |
If a city is already configure to accept all food and no shields, but you see there are a couple of tiles that can produce some more food. Then I would put a settler or worker in to make it stable. Not often you see this, but I've had it happened.
Last edited by Thrawn05 on 01-07-2002 at 00:07
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