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sugar daddy
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Hear, hear. same thing has happened to me
I assume that you made peace after the 20 turns were up?
how about trade agreements?? broken any of those?
I'd like to know if a trade agreement is considered broken if a third party takes i.e. the only source of horses you had and were supposed to deliever to a second party for 5 more turns?? If so you could get blamed for breaking a treaty without 'actively' breaking it yourself....
if so this could explain the accusations of betrayal you are experiencing.
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Todd Hawks
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I think there is a bug somewhere.
In one of my last games I always got a massage like "you have broken your treaty with the greeks, how can we trust you?" although I did never ever sign a treaty with anyone in the game so far.
dexters:
If you cancel the treaty after more than 20 turns it does NOT count as broken as far as I know.
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Fitz
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& Anarchist
Mar 2000 time: 21:20
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If the 20 turns aren't up, you have no choice in the matter. If you accept a peace offer, you are definately breaking the alliance, because when you signed it you said it would last at least twenty turns.
After 20 turns, you are better off deciding before hand if you will accept a peace offer or not. If you are willing to accept peace, cancel those treaties ahead of time.
That's the price you pay in CivIII for agreeing to a military alliance.
Personally, I almost always take this approach to warfare:
1) If attacked, immediately call up everyone else I know and pay anything it takes to get them into a military alliance vs the offender.
2) Do everything possible to whomp on the offending civ for 20 turns.
3) Cancel all military alliances after 20 turns, and immediately call up the offending civ for a peace treaty. Since they are typically heavily outnumbered, they will probably accept.
4) Sit back and relax while all the other civs continue the process of smacking down the offending civ for x number of turns, where x is the number that represents the number of turns until the offending civ is destroyed or the other civs get tired of beating on them.
Works a charm typically, and you keep a spotless rep, which means it's all the easier (and cheaper) to get everyone in on the plan again when the next idiot ... I mean civ ... tried to take some of your precious land.
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SABRA
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quote: Originally posted by dexters
Well, when you sign a military pack with a Civ and don't sent troops to help them fight, does that count as breaking a treaty?
The AI apparantly thinks it is. It is the only treaty I've signed with the Iroquis. outside of an ROP that is still in effect, but all the other AI civs is accusing me of breaking a treatying with the Iroquis...
I had, in the early game, signed a military alliance with them to fight the Japanese, their neighbour. We eventually made peace and I never sent forces to fight in the Iroquis front. That's the only thing I can think of that would qualify as breaking a treaty. This is a head scratcher right here. |
You can always give them money or technology ,
this the AI seems to remember and the AI looks at this as help .
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