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Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:20
  Old Post 28-06-2002 18:11
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Workers Increase the size of your Attachments

What are the rules on trading workers?
Sometimes I can demand or buy workes from other civs, sometimes I can sell my workers to other civs and sometiems I can't trade workers at all. I don't get it.

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:20
  Old Post 28-06-2002 18:16
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Workers must inside your capital to be traded. If you have a worker in your capital, it will appear on the diplomacy screen. And vice versa for the AI.

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:20
  Old Post 28-06-2002 18:27
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aha. Thanks

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:20
  Old Post 28-06-2002 18:47
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quote:
And vice versa for the AI

Isn't that a bit dumb. How often does the AI have a worker inside its capital? Maybe every 15th turn or something. It should be easier to trade workers in my opinion.

Lucilla is offline Lucilla
Princess
The Netherlands
Apr 2002
time: 06:20
  Old Post 28-06-2002 22:26
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quote:
Originally posted by Gangerolf

Isn't that a bit dumb. How often does the AI have a worker inside its capital? Maybe every 15th turn or something. It should be easier to trade workers in my opinion.


I agree, it should be possible to trade workers independent from their location. I think, however, that it might be implemented the current way, because there's no easy way to determine which specific worker you want to trade. So there must be a rule to define which workers are tradeable.
You wouldn't want your worker that's about to build a road in the next turn on the outer edge of your empire to suddenly disappear, just because you traded it.

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:20
  Old Post 28-06-2002 23:47
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quote:
Originally posted by Gangerolf

Isn't that a bit dumb. How often does the AI have a worker inside its capital? Maybe every 15th turn or something. It should be easier to trade workers in my opinion.


Well, I usually only get wrokers in trades when I'm pounding the AI in a war and then make a lopsided peace treaty. Usually, the AI hides all of its workers in its cities during wars, so their capital can have a heap of them.

W4r_Machine is offline W4r_Machine
Warlord
of Nothing! Canada, where the sun freezes
Jun 2002
time: 23:20
  Old Post 29-06-2002 00:11 Visit W4r_Machine's homepage!
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quote:
Originally posted by dunk999


Well, I usually only get wrokers in trades when I'm pounding the AI in a war and then make a lopsided peace treaty. Usually, the AI hides all of its workers in its cities during wars, so their capital can have a heap of them.


Most peace treaties do end up a lopsided deal. Most I got was 4 cities, techs and slave workers.

SABRA is offline SABRA
Warlord

Jun 2002
time: 07:20
  Old Post 29-06-2002 23:43
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Its a bit confusing right now ,
captured workers show up in the city screen as the workers from the human player civ .

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:20
  Old Post 30-06-2002 18:36
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It would also be nice to be able to sell military units in the same way, that would finally let you interfere to some extent in other civs wars

Kingof the Apes is offline Kingof the Apes
Prince
Call me KOTA
Feb 2002
time: 21:20
  Old Post 01-07-2002 02:06
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I like the idea of indirect support of a weaker civ to mess with a strong civ, all without you fighting.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 01-07-2002 02:34
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You could do that in SMAC - dunno why it wasn't put in CivIII. MAybe PTW will have unit trading

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:20
  Old Post 01-07-2002 03:11
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quote:
Originally posted by zulu9812
You could do that in SMAC - dunno why it wasn't put in CivIII. MAybe PTW will have unit trading



AFAIK: PTW will NOT have this ability

Gangerolf is offline Gangerolf
Prince
huuhh
May 2001
time: 06:20
  Old Post 01-07-2002 03:23
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Put an end to popups!

you could do it in civ2 as well (give units to other civs), so why wasn't this implemented in civ3

Grrr is offline Grrr
King
of Hamilton, New-Zealand.
Dec 2000
time: 18:20
  Old Post 01-07-2002 04:02 Visit Grrr's homepage!
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Unit Trading, not only of workers, is in my humble opinion essential.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:20
  Old Post 01-07-2002 04:15
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quote:
Originally posted by Grrr
Unit Trading, not only of workers, is in my humble opinion essential.



can't say i dissagree here :

Long time no see Grrr, what happened?
Good to see you back

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:20
  Old Post 01-07-2002 19:28
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Got spare money?

Unit trading would be fun. See if you can figure out where that tank came from.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:20
  Old Post 01-07-2002 23:24 Visit Inverse Icarus's homepage!
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quote:
Originally posted by Gangerolf

Isn't that a bit dumb. How often does the AI have a worker inside its capital? Maybe every 15th turn or something. It should be easier to trade workers in my opinion.


when you attack, the AI runs workers into its cities. if you attack near the capitial, all the workers run there.

for the AI, i think it's more of a "please dont destroy me" gambit.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:20
  Old Post 02-07-2002 02:11
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Got spare money?

after 1.21 it is more difficult IMO though.
he will pull them back to his cities as before, but will use them to rush buy militairy units faster.

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:20
  Old Post 02-07-2002 06:07
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--Worker Trading--
You can usually get about 30 Gold per worker. Or you can get several workers for a tech plus cash.

Even though all workers show up on your trade screen as from your nationality, that's not always the case. And, I've found out, that just because Motezuma trades you a worker, it might turn out to be Greek or something. All workers apear as whichever nationality is trading them.


--Unit Trading--
As well as supplying an ally w/ units, a nice feature would be unit 'borrowing'. For example, your ally has 30 transports or something and you want to put your bazillion land units on another continent on which you don't yet have an airport, Couldn't you 'rent' your ally's transports or something. This would be a cool feature to see in the game.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 02-07-2002 06:37
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Thing is - alliances don't really mean anything in CivIII. No-one is your friend, only enemies yet to be conquered. Again, using SMAC as a shining example (), your units could occupy the same square as a unit from the same Brotherhood pact

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:20
  Old Post 02-07-2002 06:53
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quote:
[SIZE=1] ....using SMAC as a shining example (), your units could occupy the same square as a unit from the same Brotherhood pact



That would be very useful in Civ3. I don't know how many times I've had to go around 'friendly' units to reach a common enemy.

I've only played Civ and Civ3, looks like SMAC might have to be put on my list of software to play obsessively for several months.

SABRA is offline SABRA
Warlord

Jun 2002
time: 07:20
  Old Post 03-07-2002 01:31
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Put an end to popups!

There seems to be something wrong with the captured workers and settlers .
They show up in the diplomacy screen as the ones from my civ ?

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