Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > What Abilities Does the AI Have in Civ II?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Gatekeeper is offline Gatekeeper
King
United States of America
Feb 2000
time: 23:20
Question  Old Post 29-06-2002 01:20 Visit Gatekeeper's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
What Abilities Does the AI Have in Civ II? Increase the size of your Attachments

Everyone:

I've always been curious as to what the AI can do at differing difficulty levels in Civ II. For example, I know the AI will bribe cities at the Emperor level, but not below that. What else can the AI do on the Emperor and, especially, the Deity levels that it isn't allowed to do below those levels?

Gatekeeper

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:20
  Old Post 29-06-2002 03:00 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

Lord knows - we can give you a fair list of what the Artificial Stupidity can do at Deity, but what it can do below that is anyone's guess

The SGs in their third bottle

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:20
  Old Post 29-06-2002 03:18
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Combat is affected (in favor of the player) at Chieftan.

Gatekeeper is offline Gatekeeper
King
United States of America
Feb 2000
time: 23:20
  Old Post 29-06-2002 07:07 Visit Gatekeeper's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Got spare money?

SG[x]:

Any of you guys up for a cold shower so you can relate to me what the AI can do on Deity?

GP:

Huh. One more reason to never play Chieftain level again.

Gatekeeper

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:20
  Old Post 29-06-2002 14:13 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton

Good Morning

I do remember the following:

At Chieftain more information about AI civs is available. Automatic embassies on meeting another civ and the Foreign Advisor displayed the number of units they had. Playing the lower levels Alliances are offered more readily by the AI. There are no research penalties at Chieftain and there is always an open tech tree.

Combat becomes harder with each level but is still in favour of the human up to Prince. At King it's even. Playing Emperor/Deity progressively in favour of the AI. At the higher levels the AI food/shield boxes are smaller for their cities.

-----------

SG(2)

shade is offline shade
King
of bribery.
May 2001
time: 06:20
  Old Post 29-06-2002 16:22 Visit shade's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Call to Power 2

also something I just noticed(on Deity) is the fact that the AI can use his gold/shields however it wants:
eg: it has 10 shields and 80G = 90somethings
--> it can then use for example 30 of those somethings as shields an the rest as gold .

Shade

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:20
  Old Post 29-06-2002 19:11
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

SG, I had the impression that the actual compbat was the same at all levels other than Cheiftan.

One other thing I've noticed about the AI. I thinik it doesn't really lose shields towards a wonder in the way that you would do so. (when you build before them.)

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:20
  Old Post 29-06-2002 19:29 Visit Vlad Antlerkov's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

--Collective building of wonders.

If you've played the World War 1979 scenario that came with Conflicts, then you'll have noticed that the AI builds wonders in several cities simultaneously. It was noticed by someone (I think it was SG) that only one city is actually building it; the other cities working on it are sending their shields over to that city. So if the AI has Cities A, B, and C, each producing 15 shields/turn, building Wonder W, City A would be producing W at 45 shields/turn.

--Being able to irrigate without a source of water nearby. (If you let the AI control your settlers, they do the same thing )

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:20
  Old Post 29-06-2002 20:34 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

At Deity all AI units can 'at times' act as Dips in as much as they can ignore ZoC and bribe Units - I have never seen a non-dip bribe a city.
The AI does not use Wonder caravans, but does seem to have the ability to transport fractional Wonders from all over their empire so as to produce the WoW on demand -- this leads to the point remarked upon above - as they only have a number of fractional WoWs forcing them to abandon one does not hurt them as much as us - who hasn't had a 298 shield settler ;(

SG[1]

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:20
  Old Post 29-06-2002 21:18
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton

They also get to see the whole map. They also never have triremes sink. Also, magic cruise missiles.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:20
  Old Post 29-06-2002 22:28
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Suffering from ads?

also for the human player, you can shift production from wonder/unit/building with impunity.....

was this on topic enough for you Scouse

War4ever, tired and cranky~

Gatekeeper is offline Gatekeeper
King
United States of America
Feb 2000
time: 23:20
  Old Post 30-06-2002 01:21 Visit Gatekeeper's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

GP, et al.:

That "seeing the whole map" thing is slightly aggravating, especially when you establish a new city and, voila!, enemy units make a beeline for said city (w/o you "knowing" about it) in an attempt to take it before the city grows strong.

I've had that happen more than once. Afterwards, I sometimes change the view to that of the civilization that attacked. Invariably (especially on oceans), you will see a "beeline" across tiles that are completely unexplored by the AI otherwise.

As for cruise missiles, they may have fixed that in the Macintosh edition, which is what I use. Every time I think there was a "magic" missile attack, I can trace it back to an AI city that's near enough to my convoys to launch missile strikes. But I still think the AI gets an advantage in this regard that human players do not: namely, the AI only needs to have a city within firing range of your convoy(s) in order to use its cruise missiles against you, no matter where they're located in the AI's empire. IOW, if City B is close enough to your assets, it can launch cruise missiles that might be in City D and City E elsewhere in the AI empire.

Anyway, I altered the cruise missile to make it a bit cheaper. So now the AI uses them against my spies, armored divisions and my shock troops in addition to convoys. It also attacks cities with cruise missiles now, particularly if you have a ship being repaired there or something. It makes my life a bit more miserable, but it's among the best dang improvements I've made to the AI's playing style.

Gatekeeper

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:20
  Old Post 30-06-2002 01:33
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Full PM-box? Change here!

Gatekeeper, what did you do in the rules .txt for this to happen....an aggressive ai impresses me and one that will actually use units of this nature the way they were supposed to be used sounds great to me

Gatekeeper is offline Gatekeeper
King
United States of America
Feb 2000
time: 23:20
  Old Post 30-06-2002 04:48 Visit Gatekeeper's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Put an end to popups!

War4ever:

I believe that all I did was cut the cost of the cruise missiles by 10 shields or so from 50 to 40. Instead of storing the missiles then, the AI seems to actually use them on a range of targets that I mentioned above. The shock troops are a custom unit I made from the "extras" available in Civ.

Insofar as I can tell, howitzers still are not targeted by AI missiles, unless they're in a stack containing armor or spies (or are aboard a transport). I don't know why, but I suspect it might be because of their low defense (but then that doesn't explain why spies are targeted).

Gatekeeper

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:20
  Old Post 30-06-2002 07:07
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Civilization 2

I only notice magic cruise missiles at sea.

Gatekeeper is offline Gatekeeper
King
United States of America
Feb 2000
time: 23:20
  Old Post 30-06-2002 11:52 Visit Gatekeeper's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Inflate your Upload Space

GP:

While I don't think "magic" cruise missile attacks exist literally — as in the AI materializing a missile next to your convoy and pounding away — where else would you see such attacks if you haven't adjusted the RULES.TXT file to make the missiles cheaper? Prior to the time I made the change, the AI would store a lot of missiles in its cities — even ones far, far from coastlines — and use them exclusively against ships. Now that I've made them cheaper ... well, the AI uses them much more liberally.

Gatekeeper

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:20
  Old Post 30-06-2002 21:41 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by SG(2)
Combat becomes harder with each level but is still in favour of the human up to Prince. At King it's even. Playing Emperor/Deity progressively in favour of the AI.
How many bottles did you drink before writing this?
Barbs have the attack strength adjusted, but AI units?
My tests say no in both SP and MP.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:20
  Old Post 30-06-2002 23:55 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton or Terrorists Win

OK ST...is Chieftain any different?
____________

SG(2)

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:20
  Old Post 01-07-2002 00:06 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Get a bigger avatar today!

no

(when did you study Info: combat last time?)

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:20
  Old Post 01-07-2002 05:15 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Tired of ads?

I don't tend to find the slide rule approach to combat useful, as the fractional differences are well within the broader random element of most battles. I know what I need to kill something...have a look at my recent log in the Mrs Mongol Game

BTW ... when did you actually last play/finish a game? Let's see if all this information gives you the edge...we'll sign you up for the next Succession Game

-----------------

SG(2)

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:20
  Old Post 01-07-2002 06:24 Visit Marquis de Sodaq's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Tired of ads?

GP points out a combat bonus at chieftain level. At all other levels, combat between human and AI is equal. The level difference is between humans and barbarians - progressively harder as you move up in levels.

The AI can cheat with tech theft if you have space flight - no number of veteran spies can thwart a lone diplomat from stealing your precious space techs.

Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:20
  Old Post 01-07-2002 06:28 Visit Alexander's Horse's homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Avatar Enlargement: We've got the solution

The AI has the ability to always choose the wrong option.

Gatekeeper is offline Gatekeeper
King
United States of America
Feb 2000
time: 23:20
  Old Post 01-07-2002 11:17 Visit Gatekeeper's homepage!
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton buy from Amazon

AH:

**evil laughter** Most definitely. I've had the pleasure of razing more than one civilization to the ground after their spy "successfully" stole something I really didn't want them to have.

Me: "Oh, so you want robotics that bad, eh? Well, here's 150 howitzers for ya, you bastards! Take it like a man, AI!!!!!!" (insert battle cry here)

Gatekeeper

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:20
  Old Post 03-07-2002 02:35 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Remove this text

quote:
Originally posted by SG(2)
Let's see if all this information gives you the edge...we'll sign you up for the next Succession Game
I must finish the Campo game first...
quote:
Originally posted by Marquis
GP points out a combat bonus at chieftain level. At all other levels, combat between human and AI is equal.
Do you want to say you agree there is a difference at chieftain level?
quote:
Originally posted by SG[1]
At Deity all AI units can 'at times' act as Dips in as much as they can ignore ZoC and bribe Units - I have never seen a non-dip bribe a city.
I have heard this may happen also with lower difficulties: any experiences?

**********************************************
FYI: AI Shieldbox sizes: chieftain 15, warlord 13, prince 12, king 10, emperor 9, deity 8, superdeity ?

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:20
  Old Post 03-07-2002 21:25 Visit Marquis de Sodaq's homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by SlowThinker Do you want to say you agree there is a difference at chieftain level?

GP says it is so, I've only run a superficial test (20 tries). I won un unlikely amount. So, I'd say I won't discredit the idea, but would like to test it a hundred times more to see for sure.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:20
  Old Post 04-07-2002 22:53 Visit SlowThinker's homepage!
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Tired of ads?

Marquis, could you be more detailed about the test? Which units?

My test:
I ran 2 tries with equal units of 100 hitpoints participating in the combat: the surviving units ended almost dead.

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:20
  Old Post 05-07-2002 21:49 Visit Marquis de Sodaq's homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Get a bigger avatar today!

I believe I just used 20 horsemen to attack an equal number of phalanx. Again, it was just an informal peek to see if it would warrant a real test. I think it does, and I'll get around to running one sometime soon.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0500 seconds (90.86% PHP - 9.14% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net