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Gatekeeper
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United States of America
Feb 2000 time: 23:20
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GP, et al.:
That "seeing the whole map" thing is slightly aggravating, especially when you establish a new city and, voila!, enemy units make a beeline for said city (w/o you "knowing" about it) in an attempt to take it before the city grows strong.
I've had that happen more than once. Afterwards, I sometimes change the view to that of the civilization that attacked. Invariably (especially on oceans), you will see a "beeline" across tiles that are completely unexplored by the AI otherwise.
As for cruise missiles, they may have fixed that in the Macintosh edition, which is what I use. Every time I think there was a "magic" missile attack, I can trace it back to an AI city that's near enough to my convoys to launch missile strikes. But I still think the AI gets an advantage in this regard that human players do not: namely, the AI only needs to have a city within firing range of your convoy(s) in order to use its cruise missiles against you, no matter where they're located in the AI's empire. IOW, if City B is close enough to your assets, it can launch cruise missiles that might be in City D and City E elsewhere in the AI empire.
Anyway, I altered the cruise missile to make it a bit cheaper. So now the AI uses them against my spies, armored divisions and my shock troops in addition to convoys. It also attacks cities with cruise missiles now, particularly if you have a ship being repaired there or something. It makes my life a bit more miserable, but it's among the best dang improvements I've made to the AI's playing style. 
Gatekeeper
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:20
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no
(when did you study Info: combat last time?)
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:20
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Marquis, could you be more detailed about the test? Which units?
My test:
I ran 2 tries with equal units of 100 hitpoints participating in the combat: the surviving units ended almost dead.
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