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Flubber
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With a view of the Rockies
Aug 2000 time: 22:19
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I don't know how many but I have seen this feature before and it is a LOT of upgrades before it happens. As for the loss of the 2-2-2, I think by the time this occurs I am just as happy to have it disappear and allow a crawled condensor or mine or worked borehole
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:19
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While it generally seems to be a long time into the game before any Monoliths vanish (and I use them religiously, although perhaps not as much as a restlessly pacing AI might visit them), sadly, I have seen some (rarely) vanish disappointingly early in the game. So I think that it might be a (low) probability thing, likely weighted also by the MY (more likely to vanish as time goes on), but perhaps with some triggering event/tech/year introducing a noticable change in odds as it does seem that quite often several will go in the same or adjacent turns or close to it.
Assuming that the data is maintained in a simplistic style (i.e. fixed number of bytes per map location), the allocation of a byte or two (for every tile) just for monolith visit counters seems too unlikely-wasteful to support the necessary data to operate a usage based phase out system. The data could be stored less space-wastefully than that, but from hints left by various firaxis people, I've gotten the impression that much of the data is stored in a big table fixed format, so many bytes per cell style rather than a more database like method of numerous smaller specialized tables.
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Comrade Tassadar
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This has never happend to me in my games. But thats easily explained by the 1 in 32 chance.
Edited to make more sense.
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Comrade Tassadar
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quote: Originally posted by waab
Happens quit often to me...wounder why, I think I lost three or four in my last game. |
Really? Well, I suppose that your lucky enough to be the 1 in 32.
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