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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-General/Help/Strategy > AI not using new units
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Sky Dog is offline Sky Dog
Settler
Tucker, GA USA
Jul 2000
time: 00:12
Question  Old Post 16-07-2000 06:47 Visit Sky Dog's homepage!
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#1 Report this post to a moderator
AI not using new units Lose 30 kilos (of popups)

I am using the Apolyton Pack, but it appears that the AI doesn't use the new units. Is there a fix for this problem? Thanks!
[This message has been edited by Sky Dog (edited July 15, 2000).]

DiscoveryOne is offline DiscoveryOne
Chieftain
Atlanta, GA USA
Feb 2000
time: 05:12
  Old Post 16-07-2000 10:53 Visit DiscoveryOne's homepage!
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#2 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Try using Wes's Med Mod 3.0. I know for a fact that the AI uses the new units...especially those pesky Siege Engines!

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 17-07-2000 06:41 Visit WesW's homepage!
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#3 Report this post to a moderator
Enter the AD-FREE zone

With the Apolyton Pack, you have to manually move the aidata folder from the scenario to the original section, where it will overwrite the original files.
The medpack, available at my homepage, automatically places these files in the original section. A copy of the original aidata files is included in the readmes folder in case you want them back.

Sky Dog is offline Sky Dog
Settler
Tucker, GA USA
Jul 2000
time: 00:12
Post  Old Post 17-07-2000 16:08 Visit Sky Dog's homepage!
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#4 Report this post to a moderator
Browse Apolyton AD-FREE

Am I correct that Med Mod 3.0 adds new wonders? Can you tell me what exactly the changes it makes are? Thanks!

Ben

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 18-07-2000 03:38 Visit WesW's homepage!
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Support Apolyton, buy Alpha Centauri

The changes to the existing wonders and the specs on the new ones are all detailed in the Med 3 readme, which you get when you download the modpack.

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