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Prince
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The Netherlands
Jan 2002 time: 06:20
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Well first of all, I think anarchy is either the wrong name for that period when switching governments, or Civ III is doing a bad job at representing 'real' forms of government (or not-so-government). Almost everything is halted during Civ anarchy; production, income, research, growth, and so on. I understand that after a 'revolution' there will be a time of chaos (which should certainly not take as long as it does in the game, unless you're playing a religious civ I believe), but the 'real-life' chaos that would follow after such revolution doesn't even come anywhere close to what happens in the game (unless it's done really messy of course). Well now, I'm not complaining, I've spent a whole lot of hours on Civ, still having fun doing so, but I noticed this before after being seriously crippled by anarchy, whilst in fact it's ideas are not that bad if well thought about. Wondering what your opinions on this are.
Having said that, it takes too long to switch governments anyhow 
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Papa Chubby
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Iceland
Jun 2002 time: 05:20
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In Civ2 you could not form a government as long as there was civil unrest in any of your cities. Does this not also come into play in Civ3. At least I have never formed a government in Civ3 when one of my cities was going down in flames.
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:20
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When you go into Anarchy, it's quite likely that all but the hyper-happy cities will go into civil disorder, so no.
It's a part of the process, so everything's frozen.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:20
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quote: Originally posted by Prince
I just called it nonsense
Anyway, it usually lasts 4-10 turns in my games, and it bites. When I finally got my democracy running, I was running valuable turns behind in the tech. race, had my Universal Suffrage wonder change to a Coastal Fortress (what had gotten into my governor??) because France beat me to it by 1 turn, and besides that it took me just 1 hour to get all my cities content and back again. And then I'm forgetting starvation. |
Well, but then, it was rather bad planning. Never switch governments if you are building an important great wonder. That was one of my first lessons learned with Civ3... Also, the turn you allow anarchy to break up, go through all your cities and switch off as many worked tiles that produce mostly shields/commerce as you can. Shields and commerce is lost to the anarchy anyway, so all you care about is food. And as for food, produce only enough to keep the cities from starving, no need for any actual growth during anarchy... it just makes things more complicated...
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