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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:20
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You can disable the chassis while still allowing D:AP and MMI (which are prereqs for later techs) by setting the chassis for both to Transcendent Thought (or some other end game tech such as Voice or Transcendence itself.)
So look for #CHASSIS, and change the 2 lines:
Needlejet,M1, Penetrator,M1, Interceptor,M1, Tactical,M1, 8, 2, 2, 0, 1, 8, DocAir, Thunderbolt,M1, Sovereign,M1,
Copter,M1, Chopper,M1, Rotor,M1, Lifter,M1, 8, 2, 1, 0, 1, 8, MindMac, Gunship,M1,
to:
Needlejet,M1, Penetrator,M1, Interceptor,M1, Tactical,M1, 8, 2, 2, 0, 1, 8, TranT, Thunderbolt,M1, Sovereign,M1,
Copter,M1, Chopper,M1, Rotor,M1, Lifter,M1, 8, 2, 1, 0, 1, 8, TranT, Gunship,M1,
To disable the sea colony pod (so that the AI doesn't build it) just delete the line from the #UNITS list, (reducing the actual #UNITS count by 1 as well)
Or leave the actual #UNITS count intact and change the disable in the tech prereq again to TranT, thus:
Sea Escape Pod, Foil, Colony Pod, Scout, 8, 0, 0, Disable, -1, 00000000000000000000000000
becomes
Sea Escape Pod, Foil, Colony Pod, Scout, 8, 0, 0, TranT, -1, 00000000000000000000000000
G.
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