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Bladz
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Just a note about spies....
One of the more benificial uses is sabatage... I can't tell you how many times a missle base has been destroyed right when I needed it to be gone.
On the hardest setting spying only works for a short time unless you want to stockpile offense/defense.
Most races will fortify after they notice you stealing.
The only problem wtih moving on to another race when one is depleted of builds a strong defense is that chances of you getting spied by them are pretty good so now you have to maintain an offense and defense.
This takes a lot of resourses and you should be careful.
Ofcourse success/failure depends on racial/tech picks.
Just my 2 BC...
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Orcus
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of the Undead
Jan 1970 time: 05:20
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One of my favorite custom job species were the spy masters. I took everything I could get for my spies, worked towards spy techs, etc.
I found that I never needed to fight a war. I had full spies on all opponents civs, and would keep them on "Espianoge" when at peace. Eventually, they'd get sick of me sucking them dry, and declare war. So I'd switch to "Sabotage" and they'd start losing improvements every turn or so. Eventually, they'd show up asking for peace, offering entire solar systems for me to stop blowing up their school busses. I ended up conquering a majority of the galaxy on a militarily defensive footing the whole time...I never fired a shot in aggression, just let my spies deal with it.
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Orcus
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of the Undead
Jan 1970 time: 05:20
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I play 1.3 patch, or whatever is most recent. Generally play on Hard with Large map for exotic species picks, or Impossible Large map with more standard ass-whippin' types.
Race picks for superspies were, most notably, telepathic +20 spies and lowgrav to even the picks. I usually try for +1 food, to get a bit of a boost early on, but I don't remember if that was a part of the SuperSpies or not.
The Sakra were most memorable to me for giving up systems, which of course is awesome. The repulsives never gave me one, but I just kept on sabotaging them to keep them in check, which worked out pretty well.
And they weren't handing over systems to stop spying...they were handing them over for peace.
They actually attacked me pretty frequently. Fortunately, my planetary defenses were upgraded by the various techs I had stolen.
I don't think this type of species is a 100% win by any means, but it is certainly viable. And certainly fun.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:20
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Ok, preliminary report. Large map, Hard 8 players. Race Tele +20spy -lowG +1 food -GC LHW.
Not easy to play even on hard. War soon after contact with Psilons and they were far ahead on tech. Finally ousted them and they never contacted me during the war even when down to their last planet. War with Humans after I refused demand. Only one planet in my home system other than mine. I now have the 4 systems, but three are barely started, no defences or much production. I have stolen a number of useful stuff including very early (missile bases). It wil be a stuggle, but can be won. 20-30 more turns and then it will be easier, but by then Tele is not very useful. I say that as the hard part from now on will be to best the defences, if you do that what difference does it make if I am tele or not. I guess the assimilation is good, but I would rather have those picks for research or production. So anyway it does not seem to me that in 1.31 hard or impossible, you are likely to get any systms bequeathed to you or even get peace at all if you wait for them to offer peace. I just have never seen it.
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Bladz
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The only race you mentioned were the psilons. They always begin builiding a defensive spy network. Also, I think they seem to have the least tolerance for spying.
Not that I have seen anyone offering up systems in v 1.31 eigther but what bad luck to meet the toughest race right off the bat.
The only thing I have ever had offered to me in v 1.31 is tribute and tech. This was on impossible.
Just my 2 cents
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Orcus
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of the Undead
Jan 1970 time: 05:20
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Psilons are a bad break, they are always a problem for the superspies. Klacs suck pretty bad too, their xenophobic tendencies are very pronounced.
Odd that nobody's offered you systems, I'm positive I had latest patch (didn't even start playing until after they stopped patching). I think they may have done it because they didn't have anything else to offer me, having no money and no tech I hadn't already stolen.
Dunno, try again unless it's boring the bujeezus out of you. As I said, those are some nasty neighbors to have. I recall the Bulrathi (non-repulsive), Sakra (also non-repulsive), Meklar, and Alkari all following the same pattern...
1> I would steal about four techs (fewer later on)
2> they'd get mad and demand something from me (which I refuse), declare war
3> I switch from steal tech to blowstuffup mode
4> after about five or six buildings going poof, they ask for peace, if they didn't offer anything I told them to piss off
5> Their fleet arrives and gets ground to dust under my starbase and planet defense
6> more stuff gets blown up
7> They come back asking for peace again, this time offering something. If it was a pile of money or a system, I took it and went back to stealing tech. Repeat.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:20
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quote: Originally posted by Orcus
1> I would steal about four techs (fewer later on)
2> they'd get mad and demand something from me (which I refuse), declare war
3> I switch from steal tech to blowstuffup mode
4> after about five or six buildings going poof, they ask for peace, if they didn't offer anything I told them to piss off
5> Their fleet arrives and gets ground to dust under my starbase and planet defense
6> more stuff gets blown up
7> They come back asking for peace again, this time offering something. If it was a pile of money or a system, I took it and went back to stealing tech. Repeat. |
Orcus you must lead a charmed life. I have played hundreds of Moo2 games, 95% or more since 1.31. In fact nearly 100 this year alone all but a few at Hard or Impossible and have not seen this behavior after 1.2. I will admit, I have not used spying in many until very recently, so I am not prepared to dismiss the possiblity, only I do not have much hope.
My std events is :
1 - steal and soon get caught. 50/50 they demand stop the rest they decalre war.
2 - I may switch to sabatoge, but not if they have stuff I need and I am not going after them at this time.
3 - no matter how much I steal or destroy they never even contact me (regardless if I am rep or not).
4 - they attack and sometimes I defeat them and others they just block me until I get a fleet that can defeat them. If I have a new planet or outpost it will be lost.
5 - I take system after system, wreck ship after ship and never hear from them. If they are all within reach I eliminate them, if not I offer peace to go on to someone else. They often get eliminated by someone else soon.
I would say that spying can be fun, but I will submit that those picks are better spent on prodcution and science. Wait to get the spy techs and crank out lots of spies and then you can steal anyway. Once I get techs up through cyber link, I will be able to steal or sabatoge and still have those picks to use to get to this point much sooner. I think a +6 picks for spying on impossible level is going to put you in a very big hole, unless you do get those surrender systems and soon. Many races will just show up with a fleet you can not stop with their extra picks. Remember at imposible the AI can get up to +25 picks. That means they may spend 35 picks. That makes them very strong and out the gate with a vengence. If the more aggressive ones are near you, it could be fatal. In all of this I am using straight up play, no cheats, no editor, no refit ploys. These will not impact surrendering, but can keep one alive and prosperous when they should not be.
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Orcus
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of the Undead
Jan 1970 time: 05:20
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Thanks for not screaming "BS", that happens all the time on diablo forum... I'm certain it was under the recent patch (because you getting trade/research treaties is like pulling teeth in recent patch, and it was), and I'm certain it was hard diff (always hard instead of impossible when doing exotics), although I must admit it could have been a medium map instead of large. I think it was large, but not positive.
I don't doubt you haven't made it happen again, either... I've only ever flown that way once myself, out of maybe six tries (it was the second go). I usually play troopy or buildy species, but occasionally try to exploit the hell out of one aspect of the game just to see if it's enough on its own. Democratic Trader +BC species was really hard, for example.
I see one difference in our approaches...I only ever engaged in offensive military action against repulsives. Even if the others were at war with me, which they often were, I didn't send fleets at them. Towards endgame, the lower eschelon of remaining aliens did get "absorbed"...usually in a matter of a few rounds, of course. But early through mid-game, I just stood there and took it if they came at me.
The antarans ignored me until late, as I was relatively small. Once I was larger they started hammering away.
Come to think of it, I'm pretty sure now it must have been a medium map, I never got attacked by any of the massive fleets I'd expect from a larger map. Then again, maybe their ships were blowing up left and right...
Anyway, I look forward to seeing if you can duplicate this. Or at least enjoy the superspies while trying.
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Orcus
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of the Undead
Jan 1970 time: 05:20
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Telepathy came in handy later for the absorbtion of the little guys, that would have been very difficult without it. So many wasted resources on troops...techs aren't a problem, but still...
Anyway, races known to me to end up repulsive: Trills, Sakra, Bulrathi, Darlok...maybe others, those I know for sure. Won't happen as often on hard as on impossible, of course.
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Bladz
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A note about game versions
When you load MOO II on the first screen look at the bottom right. It will tell you what version you are playing.
Like mine says:
V 1.31
To clear up any confusion.
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Bladz
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Also a note about trade/research treaties.
Most races will not take them until a few turns after you meet. In fact I can't remember any taking anything.. they always tell me no in some manner.
Just wait 8-20 turns and pop it on them.. They will take it unless your losing bad.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:20
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quote: Originally posted by Orcus
Telepathy came in handy later for the absorbtion of the little guys, that would have been very difficult without it. So many wasted resources on troops...techs aren't a problem, but still...
Anyway, races known to me to end up repulsive: Trills, Sakra, Bulrathi, Darlok...maybe others, those I know for sure. Won't happen as often on hard as on impossible, of course. |
The later it is in the game the easier it is for me to do anything I want, so I think tele must be used very early or don't pick, just so you know.
In the current game (2nd today) only Saks are repulsive so that means no conquest by your guidelines as they have not declare war on me so far. I am now at war with Klacs and Meks. So, how do I get them to feel they should deal with me when I have been able to frame someone else for the sabatoge so often? Anyway I have had scores of turns with war and many act of destruction, including the few ships they have sent, but no response so far. This is the race you mentioned +6 spy etc. I even got super breaks on leaders as I have two scientist (one more I did not hire) and dig this Matrix. Starts with 45% sci 45% spirit 6 to telepath and some for assination. So I am a real super spy race now. 2-3 consecutive turns has me sabatoging both races at once. They do not seem to mind at all. It is turn 262.
Last edited by vmxa1 on 11-07-2002 at 03:03
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:20
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Not even a hint. I played Moo1 on impossible last night and the AI would ask for peace all the way to the end. I always felt the final patch for Moo2 was too rigid. Even when it is being pasted, it does not ask for peace. You can take all planets and be sitting on its last one with a monster fleet and not be contacted. At least that is my experience. That may change at the lowest level such as Easy, I can not say.
Edit: That was not clear. I do not mean the last planet for the game, just that race. It will ask for peace when it is the last one, but not offer anything.
Last edited by vmxa1 on 11-07-2002 at 21:41
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