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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Poll: Bring back Partisans and Guerilla Warfare?
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Should Partisans and Guerrilla Warfare be brought back in Play the World? (Time out:0 days after 01-07-2002, 22:28)
Yes! Yes! Yes! Excellent idea!
Oh God NO! That idea is horrible!
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Dom Pedro II is offline Dom Pedro II
King
The College of New Jersey
Nov 1999
time: 05:20
  Old Post 20-07-2002 22:34
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#31 Report this post to a moderator
Avatar Enlargement: We've got the solution

Coracle, how'd you mod in Partisans? How could you make troops appear when a city was captured?

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:20
  Old Post 20-07-2002 23:00
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#32 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

i think he just means partisans as a buildable unit

snuggs is offline snuggs
Chieftain
Oxford, England
Jul 2002
time: 05:20
  Old Post 21-07-2002 22:41
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#33 Report this post to a moderator
Avatar Enlargement: We've got the solution

Even Civ2 didn't give partisans home cities.

If we must have this, it should certainly be optional. What's more, partisan units should be much weaker than infantry. More like riflemen.

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:20
  Old Post 23-07-2002 03:55
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#34 Report this post to a moderator
Lose 30 kilos (of popups)

In my mod (which might never be completed) I have got a Guerrilla unit that is rather weak, but has got the Submarine flag. It can be used to attack damaged enemy units, to pillage and to spy.

Q Cubed is offline Q Cubed
Prince
t3h y3ll0w p3ril
Apr 1999
time: 23:20
  Old Post 23-07-2002 18:43 Visit Q Cubed's homepage!
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#35 Report this post to a moderator
Increase the size of your Attachments

i liked partisans, actually. the main thing, though, is i also like these resisting citizens.

what i'd like to see is this: after the capture of a city, if the proper technology has been acquired, one or two camps of partisans spring up in the city radius. they'd operate independently of the captured nation's city, and act a little like barbarians, really--they'll attack and what not-- but here's the catch. as long as you have those partisan camps AND resisiting citizens, the city is not only quite unproductive (say, low food production, low shield production), but there's a random chance every turn that a city improvement will be destroyed (temples and cathederals are exempt).

stamping out the partisans will defang the resisting citizens, significantly reducing the chance of losing an improvement; but as long as there are resisting citizens, there is a chance of a new partisan camp sprouting up. once the resisting citizens are gone, however, the partisans are useless--no chance of improvement loss, and after x turns, the partisan camps will evaporate on their own.

how does this tie into the civ that the partisans are fighting for? monetary support. and any units that are destroyed by the invading army have a chance of reappearing as partisans, but with a cap on strength--at best, only half strength--and a cap on experience--best is veteran, cannot be elite.

 
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