 |
|  |
 |
|  |
 |
|
The_Aussie_Lurker
|
|
Adelaide, South Australia, Australia
May 2001 time: 05:20
|
|
I voted yes, but I would like to add the following Caveats:
1) Partisans spawned by initial city capture should appear in the city radius, but NOT adjacent to the city. This makes them too easy to destroy (as I have often done after taking a city!!!).
2) Partisans and Guerillas should be sperate units, with partisans having high defense, but low attack, all as roads and geurillas having a higher attack, but low defense, all as roads. Both units should be colourless!
3) Though geurillas should be buildable at any time once you have the requisite tech, Partisans should not be!! They should only be available in the following ways: a) A new partisan unit is spawned every X-turns within the captured city's radius, as long as there are resistors in that city and/or b) should only be available in a city build queue after you have lost a city to an enemy!
4) Not so sure about this last one, but I reckon that guerillas and partisans should possess a light bombarding ability (non-lethal), in order to reflect their ability to harass an enemy!
Combined, I think all of these factors would definitely make the partisan worth bringing back!
Yours,
The_Aussie_Lurker.
|
|
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:20
|
|
I didn't care for the partisans in civ2 very much.
how I dealt with them:
attack city with howitzer once, move howitzer to adjacent empty square, hit "w" to wait. repeat to next tile.
When all tiles have howitzers that have moved one turn (when squares are all railroaded) I take the city. voila, no partisans, no mess no fuss. rinse, repeat. this allows more attacks by howitzers on real units and cities.
If they could be implemented better ,then I could agree on the unit. I would prefer that they keep them abstracted as they are with the flipping with instead warnings about garrisoning against flipping and riots than adding the civ2 partisans in.
|
|
|  |
 |
|
Darkworld Ark
|
|
of the Capitalists
May 2002 time: 05:20
|
|
quote: Originally posted by Verto
I really don't like the idea that you can have the guerillas, who want to liberate their city, go off and fight somewhere else and forget about their city.
My solution: Guerillas get a +1 bonus when attempting to "liberate" their homes, or a -1 decrease when you send them off to fight on a different continent. |
The problem with that idea is that Civ3 doesn't have "home cities" for units, once they're made, they belong to the empire.
|
|
|  |
 |
|
Dom Pedro II
|
 |
The College of New Jersey
Nov 1999 time: 05:20
|
|
I mentioned this in the "General" forum in my "whining" post the other day, and I think that partisans would be a great way to silence the critics who still find the game to be too easy.
A combination of Partisans, no-road usage, and resisters in cities would make invasions VERY hard. I remember having to sweep up the partisans in Civ2. In Civ3, I think they could be invasion-halting.
I do think there should be conditions though....
it should be taken from the population, like if you have a size 8 city captured then 3 people become partisans, 1 is lost in the invasion, and 4 are left in the town.
And also, if an invader loses the city they've captured, they shouldn't get partisans... it should only be from their national group.
Partisans should be powerful defensive units, only small annoyances to an advancing army. I think this would be a tremendous advantage for the AI rather than the human player because it's rare in the Modern Age that the human player loses a city, and even if they do, the guerillas aren't going to be the decisive factor for a human player.
|
|
|  |
 |
|
Coracle
|
|
The automatic appearance of partisans could be an option in lieu of that Culture Flipping crap in some cases.
I modded partisans in months ago.
|
|
|  |
All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|