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Geekinstein
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Not sure if this has been posted yet, but thought I'd throw it out there for fun.
In my latest Deity game (as the Aztecs, natch) I'm letting all the "big boys" (I'm the 5th ranked civ in terms of score) get into the fights. I simply send over settlers & Mech to the conflict area, and when one civ takes down a 20+ city, it leaves a large amount of "grey area" around the converted city. I then simply plunk down the settler in a well appointed "no man's land" (with 2-3 mech) then build temples & cathedrals.
Maybe you can call me a camp follower as this amounts to simply trailing the biggie's armies and filling in the "non colored areas" but no one seems to care...
Later on, they tend to raze each other's cities (I guess because the culture is too high and the AI knows that the cities will flip) and things get really juicy.
Last edited by Geekinstein on 01-07-2002 at 23:56
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:20
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Arrian, wasn't it you who started one of the tourney games with this trick? Send an Archer and a Spear out into danger's way, specifically to get the Archer up to elite ASAP?
I was just thinking that your approach to cities on other continents was also a good way to rapidly promoting your later troops.
Hmmm... GL creation as a function of the concentration of enemy forces. The more, the faster, the merrier.
In other words, once they attack, don;t stay totally buttoned up in the city. Send out a MA / MI pair, and try to use that 1 MA as much as possible.
Sorta like my ridiculous attack on Babylon in I think mini-II... rather than defend from the cities, I put forward outposts on hills. As huge stacks of Longbow and rifle came at me, they either attacked, which the MI had no problems with, or the went for the city, in which case probably half got mauled by ZOC. The remainder were easy pickings for MA, and generated a bunch of GLs...
I think it worked better than if I had stayed in the city. I guess my point is, if you KNOW that city is gonna get attacked at some point, rather than just buttoning up create a defensible outpost where enemy troops will mass. That's where the GLs will come.
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Geekinstein
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...interesting.
In my game, nothing happened until I plunked down next to an aluminum can and then Bismark grabs a few of my workers. But the conquering French (who've been razing all the Smurf's 25+ cities), to this point, could care less...
...I'd guess only the "original owner" gives a rats?
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Geekinstein
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Arrian, I'm not being clear...
The French have cleared huge swaths of area and I'm just plunking down cities in open area, not next to anything (3-8 squares away, in fact)...
i.e. Frenchies go on lopping heads while I keep plopping 'steads...
...until I plop next to a tin can (and then two pitiful blue archers come out and snag two workers - BTW, Joanie and I are driving around in Mod armor)...
..so the Q is, will Joanie turn on me if I'm not grabbing her goodies? Could be an interesting fight tho, as she has tons of Mod Armor and I'm building my defensive cities (two squares away from each other with 2-3 Mech each dusted with armor and linked by rail)...
Last edited by Geekinstein on 03-07-2002 at 00:45
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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Geekinstein,
Joany might turn on you, but not because of your city building per se. Your increase in territory and # of cities will most likely boost your power ranking, which may cause your relations with the French to sour (the AI never likes powerful civs, whether they're human or AI run). But so long as you trade with her and keep an eye on her attitude, it is unlikely that she will just up and attack you. Unlikely, but certainly not impossible (I've been sneak attacked by a polite Joan before).
I see now that our examples were significantly different. I was blatantly stealing luxuries from the AI, whereas you're just filling empty space.
My border expansions actually pushed back the AI's border. The captured Aztec towns had only the 1 tile wide influence, and my cities were built directly next to the AI's border. When I built my temples, their borders were pushed right back to the towns themselves - the tile between my cities and theirs became mine. Those tiles had furs and spices on them. Furs and spices the Americans were using. This triggered a violent response.
Like Fitz said, that's reasonable (but, by the same logic, so is my practice of luxury stealing, since the going price for EITHER furs or spices would have been all five of my luxuries, two techs and money). Actually, the AI's knight attack actually scared me briefly. I had 3-4 musketmen in each town, plus some Cavalry. Each town had barracks and walls, and one of them was on a hill. My galleons were bringing additional muskets, cav and cannon. Things got a little dicey at the town not built on a hill. I lost a few muskets there.
-Arrian
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