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Christantine The Great
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Massachusetts
Jun 2000 time: 00:12
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I think this is a great Column. I agree with Father Beast that TBS requires much more thinking. I remember playing Age of Empires once when I had to defend a small Egyptian town with some axmen and some clubman. I sent the axmen up to an opening in the wood that surrounded my camp. Well that is exactly where the invaders came. Sheer instinct (and a little common sense). When I am playing Civ II there is no little "Obvious" way the AI attacks me. North, South, East, West. All possible attack routes. All can't be watched at the same time.
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Everyman
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Honolulu, HI USA
Oct 2000 time: 05:12
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I agree with the sentiments in the column. I understand that most kids on the internet play Age of Kings and Starcraft at fast speed. A game that is designed for real-time, multi-player and is geared towards teenagers can never be as complicated as Civilization II. I'm curious about how Empire Earth will turn out but I still think the nature of RTS puts a damper on the level of complexity you can have in the gameplay.
That said, when I'm not in the mood for committing myself to a 15-20 hour game of Civ II, I play Age of Kings. I play at slow speed and pause a lot, somewhat simulating a turn-based game.
Still, I'm hoping that future incarnations of Civilization will speed up the game time by enabling GoTo commands that work and by improving access to city screens.
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Tim Bromige
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Halifax, NS, CANADA
Oct 2000 time: 05:12
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A recent letter in the UK magazine PC Zone contained a complaint about Deus Ex, suggesting that there was too much thinking involved. While heavily outnumbered by those that disagreed (or didn't see it as a problem), I think it is symptomatic of the way the games industry is going. Just as every form of entertainment is in always in danger of "dumbing down", so it is with games. People with short attention spans and those additcted to the "quick fix" will always outnumber those who prefer more cereberal activities. Fortunately for us (Civ fans), it is equally true that there are (and I hope will be for a long time to come) developers who eschew the satisfaction of the masses for the sake of producing the sort of games typified by the Civ stable.
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