Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > A Very Difficult Situation--HELP!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
nikonratm is offline nikonratm
Settler

Jul 2002
time: 05:20
  Old Post 02-07-2002 13:50
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
A Very Difficult Situation--HELP! Support Apolyton buy from Amazon

Ok. It's 2038 and all I need to do is put one piece on my Ship to win the Space Race, only problem is, I don't have laser yet. So, If I push Science rate all the way up (I can afford it) I can get it done in 6 turns. So now its 2044, last problem is that the city with the lowest number of turns requires 17 to build it. So I've tried it all, ALL. I made every city square mined, I built (bought) a plant in one turn, I just can't get it in time! Anyone know the best way to get it off in time?
Thanks

Sean is offline Sean
Prince
Auckland, New Zealand.
Jan 2001
time: 05:20
Arrow  Old Post 02-07-2002 14:19
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton or Terrorists Win

1)Why don't you start building a wonder in said city (or large city improvement). Then when you get the tech, you are immediately ready to change over to the ship item, with an effective production bonus.

2) It might be worth switching to democracy, if you are not already there, and if it can be done very quickly.

3) To research the tech quicker, turn people in other cities into specialist scientists. Thus allowing earlier production of the item.

sugar daddy is offline sugar daddy
Chieftain

Apr 2002
time: 06:20
  Old Post 02-07-2002 15:09
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

use plenty of specialists to increae research and go to war and get a GL. Its a gamble but the GL can rush the last SS part when you get the tech, and even if the whole world goes up in flames, you'll be safely on your way to Alpha Centauri

vulture is offline vulture
King
Leeds, UK
Jun 2001
time: 05:20
  Old Post 02-07-2002 16:37
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

17 turns for the planetary party lounge? Presumably you've modded the cost of it then, since it's normally 160 shields... Are you already using all 21 squares around your best production city? If not, add workers to that city to bump it up to size 20. If other cities overlap then stop them working the squares that your main city can use. Prebuild something until you can change to producing the party lounge (palace is the best bet, unless you are in a city that can't build the palace). If this city has some corruption, an extreme solution can be to disband cities that are closer to the FP or palace than this one so as to reduce it's corruption due to number of cities (although this might well stop you researching the tech fast enough, in which case it should be avoided).

If you have a size 20 city using all 21 squares and everything optimised for production, then there's not much else you can do. As sugar daddy says, in that case trying to get a great leader may be your best bet, which is generally quite easy with you have a large number of modern armour lying around the place.

If you can do a prebuild, then it doesn't really matter when you get the tech, as long as you don't finish building the prebuild before that happens. E.g. you start building a solar plant (the most expensive thing assuming there are no spare wonders you can build, and you've built a nuclear plant already). Suppose this takes 10 turns (unrealistic example). Then it doesn't matter if you get the laser tech in 4 turns or 9, since when you switch to building the party lounge it will be as though you've been building that from the start.

Last edited by vulture on 02-07-2002 at 16:45

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:20
  Old Post 02-07-2002 16:57 Visit FrustratedPoet's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase Your PM Length

Convert as many citizens as possible in all your other cities into Scientists until you can research The Laser in 4 turns. This should be possible since all other considerations (city happiness, city production) are unnecessary for all your cities apart from the one you want to build the SS part.

Max out production in your target city. Sounds like you've already done this, but just make sure the city is using every tile in its radius (join workers to boost it if neeeded).

Start a pre-build straight away in your target city. This will give you much-needed production bonus. Just make sure you will finish research on The Laser before you complete the pre-build.

When you have researched The Laser start producing it in your target city.

Change you tax rate to 100% after research is over ... this will give you a lot of money so that you can try and hurry the production in the last turn if you have to.

Attack the weakest and nearest enemy Civ with every offensive unit you've got (the Elite ones take priority). If you are lucky you will create a Great Leader and your problems will be solved. You don't have to worry about being sucked into a long war or getting your army killed because the game will only last a max of 12 turns anyway.

Hope this helps.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0341 seconds (85.44% PHP - 14.56% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net