Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Classic Games (Civilization/Boardgame, Colonization, MoM) > Colonisation question
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:20
  Old Post 02-07-2002 23:49
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Colonisation question Support Apolyton buy from Amazon

Hi!
I have one question about Colonisation.
You see, it was written somewhere that the city range will expand (to the size of the civilization one) when it reaches some size or something. Still, it never happened
in my game though I had cities so big that no more citizens could be added. And anyway, do You build cities thinking
about the future, expanded range or not?

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:20
  Old Post 03-07-2002 01:26
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Get a bigger avatar today!

I don't believe that the city radius ever expands beyond 1 square in Colonization.

Victor Galis is offline Victor Galis
Emperor
in exile
Jul 1999
time: 00:20
  Old Post 03-07-2002 02:10 Visit Victor Galis's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

No. It doesn't. I sometimes think about extended range in Civ3, but never beyond 3 squares.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:20
  Old Post 03-07-2002 06:18
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Remove this text

no it doesn't ....never , not once in all my games..i sometiems forget that

Rex Little is offline Rex Little
Prince

May 1999
time: 05:20
  Old Post 03-07-2002 07:07
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

I think that might have been a feature they planned to put in, but left out in the end.

BTW, Colonization topics should go in the Classic Games category.

chronocrator is offline chronocrator
Warlord
Germany
Mar 2002
time: 06:20
  Old Post 03-07-2002 14:30
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Rex Little
I think that might have been a feature they planned to put in, but left out in the end.


Exactly a bigger colony radius was a feature which was dropped very late in the development of Colonization. It was so late that there are still screenshots of a bigger colony radius on the original box. On the Colony screen there is still enough room for the additional tiles and some fish-resources are two tiles away from the coast (making them useless).

The reason for this was that smaller colony radii (/radiuses ?) lead to more specialized colonies, one just for silver, one for tobacco, etc. - IMO it was a good decision.

Victor Galis is offline Victor Galis
Emperor
in exile
Jul 1999
time: 00:20
  Old Post 03-07-2002 16:01 Visit Victor Galis's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Full PM-box? Change here!

Yeah. I liked that. It allowed for really packing together colonies for defensive purposes.

Did you ever have a problem where you declared independence, but the hated English never showed up to take their beating? (My army was larger than theirs before the French showed up to help me).

chronocrator is offline chronocrator
Warlord
Germany
Mar 2002
time: 06:20
  Old Post 03-07-2002 23:32
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

I haven't played Col for a very long time (it doesn't work on my PC) but there are a lot of bugs in this game concerning the revolution, sometimes a very part of the royal army never showed up, as a result you could never reach independence.

Everything will be better in Col2

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:20
  Old Post 06-07-2002 03:36
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Will there be colonisation2?

chronocrator is offline chronocrator
Warlord
Germany
Mar 2002
time: 06:20
  Old Post 06-07-2002 14:39
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Avatar Enlargement: We've got the solution

I hope so... it is "just" a project that is done by fans of the original, though. And we are not far yet, there is still some need for C++/SDL programmers, also people that would like to do graphics are welcome, and so is everyone else who wants to contribute something.
Follow the link in my sig...

(I'm Son of Liberty on CGN, BTW.)

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:20
  Old Post 08-07-2002 03:54
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

Oh, it's really something! And You seem to be some big figure in it. A shame I won't be able to help You... I'm right now starting a civ2 scn project, and I'll probably have a comp just for a month. tell me, are You going to stay by
the idea of American-only colonisation, or perhaps are you interested also in making civilization a more universial game,
something like civilization, just better (personally I think that colonization is much better than civ in many things, like trade). I know that You'll probably stick to build-yourself-an-
America game, I understand it, the game is so much pointed in that direction itself, but wouldn't it be nice...
Please let me know when You'll finish.
If parents will give me a computer to Warsaw this year, perhaps I'll be able to make some graphics.

chronocrator is offline chronocrator
Warlord
Germany
Mar 2002
time: 06:20
  Old Post 08-07-2002 15:01
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I'm glad you like it.

Well the first verion of our game will be quite simple and some ideas have to wait for a later version, colonizing different continents has been mentioned quite often allready so perhaps later...

Our code isn't long yet, so even till we have a first version some time will pass, but we'll sure make announcements when we have a beta.

Ignorance is offline Ignorance
Chieftain
Tampereen betonihelvetti
Dec 2001
time: 07:20
  Old Post 27-07-2002 15:40
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I was really disappointed when I realised a city couldn't have radius of 2. I like building super-cities.
Seeing Aztecs and Incas actually having 2 tile radius in their cities did not help at all.

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:20
  Old Post 28-07-2002 00:52
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Mine problem is that I believed in what they've written and planned location of my citiies in many games like they had 2-tile radius. And some dumb other nations were building their cities in the holes between mines...

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:20
  Old Post 05-08-2002 04:39
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

experimenting with the add person cheat i would sometimes end up with citizens working tiles that were more than one square away from the city. but most of the time i would end up with 3 people making cigars and three more making cloth when i had no cotton or tobbacco to begin with

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:20
  Old Post 08-08-2002 14:59
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by chronocrator
Exactly a bigger colony radius was a feature which was dropped very late in the development of Colonization. It was so late that there are still screenshots of a bigger colony radius on the original box. On the Colony screen there is still enough room for the additional tiles and some fish-resources are two tiles away from the coast (making them useless).


That's the reason why some Fish resources are 2 tiles away from the coast.

They would be only accesable if colonies would have radius of 2.

chronocrator is offline chronocrator
Warlord
Germany
Mar 2002
time: 06:20
  Old Post 08-08-2002 18:17
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Tired of ads?

quote:
Originally posted by player1


That's the reason why some Fish resources are 2 tiles away from the coast.

They would be only accesable if colonies would have radius of 2.


Exactly, that's what I wrote.

Galvatron is offline Galvatron
Prince
of the Decepticons
Aug 2002
time: 23:20
  Old Post 21-08-2002 04:27
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Full PM-box? Change here!

Another explanation I read somewhere:

They tried out the 2 square radius on the America map but realized it was too small for it and therefore there would be not enough space in the end to build more colonies so before they redo the whole map they took the easy way and reduced the expansion of the city-square.

Heresson is offline Heresson
King
of frogs
Jun 2000
time: 06:20
  Old Post 25-08-2002 03:21
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Suffering from ads?

Too small? There was a dumb limit of colonies and units anyway...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0413 seconds (88.97% PHP - 11.03% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net