Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Poll: Do you want Random Events in an XP?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Do you want random events in an XP? (Time out:0 days after 03-07-2002, 08:34)
Yes I do, and they should be TRULY random!
Yes I do, but I feel they should be triggered by certain player/AI actions!
Yes, but I think the player should have to put them in with an Events Editor!
No, I hated Random Events in Civ1, don't mention it AGAIN!
View Results [Edit Poll (moderators only)]
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:20
  Old Post 03-07-2002 08:31
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Poll: Do you want Random Events in an XP? Full PM-box? Change here!

Hi Guys, got another poll for you! I just want to explain the options to you:

1) Yes you want Random events, and you want them to be TRULY random, just happenning whenever, as they did in Civ1. Like Civ1, though, you want certain improvements to prevent them.

2) Yes you want "Random Events", but you want them to be triggered by certain actions, like the building or destruction of certain improvements, the building or loss of certain cities, the building, use or destruction of certain units and the gaining of certain technologies and entering of new ages. Like 1), you want certain improvements or units to be able to prevent them!

Both of these first 2 options, I assume, would be game options.

3) Yes you want random events, but you think that that the player should have to put them in themselves using an events editor (sort of like a mini-scenario)

4) Self Explanatory.

Anyway, please add any comments that you feel are relevent!

Yours,
The_Aussie_Lurker.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 03-07-2002 16:58
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I posted a poll like this a few months back - overwhelming vote in favour of them...

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:20
  Old Post 05-07-2002 11:03 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

Firaxis has already said that there won't be events in PtW (not sure if you already know that, probably do). Future expansions... perhaps, if they're loud enough.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:20
  Old Post 05-07-2002 11:07
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Put an end to popups!

I figured that would be the case, Trip, which is why I said XP and not PtW!! However I thought that, if Firaxis could see a strong enough demand for events in the standard game, they might be convinced to put it into PtW!!!

Yours,
The_Aussie_Lurker.

Tingkai is offline Tingkai
Warlord
To find the Northwest Passage
Aug 2001
time: 13:20
  Old Post 05-07-2002 11:49
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

Why did they take out random events in the first place? Is there some programming reason for its absence?

Purple is offline Purple
Prince
Austin, TX, US
Apr 1999
time: 23:20
  Old Post 06-07-2002 03:22 Visit Purple's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

Yes to option 1. I like occasional natural disasters like tsunamis, earthquakes, etc. I wouldn't mind some triggered events, too. Of course, this feature should be optional if it's implemented.

DrFell is offline DrFell
King

Sep 2000
time: 05:20
  Old Post 06-07-2002 04:44
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

I'd not like random events to be in, at least not if you couldn't disable them, for the reason that MP would be even more of a luck game if say, an earthquake could cut your biggest city (building a wonder, say) down to size 1. Barbarians and huts are already pretty big random factors.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:20
  Old Post 06-07-2002 05:42
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by DrFell
I'd not like random events to be in, at least not if you couldn't disable them, for the reason that MP would be even more of a luck game if say, an earthquake could cut your biggest city (building a wonder, say) down to size 1. Barbarians and huts are already pretty big random factors.


I don't think they should have major influence/effect either ( maybe eyery 20th game or so, something to remember, to post about ), but i wouldn't mind smaller scale things happening.

Someone (don't remember who ) posted this before and I quite liked : imagine a galley with a settler on, beeing on water for several turns, suddenlly you get a message,
" your settler has died from lack off vitamin-c" (what's the correct term btw, can't remember it in english).
Even this shouldn't happen every game, you could do other things like it. I guess it would just add flavor. Aswell as the need to improvise.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 06-07-2002 14:41
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Help yourself to an AD-FREE life

I'd like to see random events linked to a variable timeline; like your actions determine what those 'random' events are.

Palleon is offline Palleon
Warlord
Bourbonnais, IL
Jun 2002
time: 23:20
  Old Post 08-07-2002 01:19
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by alva848

" your settler has died from lack off vitamin-c" (what's the correct term btw, can't remember it in english).


Scurvy

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
  Old Post 08-07-2002 01:22 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

hi ,

it would be intresting to see day and night , ...

and while we are at it , the rain with some thunderstorms , ....

have a nice day

Palleon is offline Palleon
Warlord
Bourbonnais, IL
Jun 2002
time: 23:20
  Old Post 08-07-2002 01:59
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Browse Apolyton AD-FREE

Weather might be nice, make it affect artillery and air missions, but day and night might be hard when turns are in terms of years..unless it continually went around the planet, but I would imagine that would cause a bit of a strain on lesser computers, when Civ3 already uses a lot of resources.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
  Old Post 08-07-2002 02:48 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by Palleon
Weather might be nice, make it affect artillery and air missions, but day and night might be hard when turns are in terms of years..unless it continually went around the planet, but I would imagine that would cause a bit of a strain on lesser computers, when Civ3 already uses a lot of resources.


hi ,

day and night might work fine in turnless , like in C & C , tiberian sun , firestorm , ..

have a nice day

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:20
  Old Post 13-07-2002 14:04
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Got spare money?

I’ve been giving some thought to potential random events, both positive and negative!
Some might include:
Droughts: Cease population growth for X turns. Can be prevented by aqueduct.
Floods: Destroys X improvements, and destroys all stored food (thus setting back population growth!)
Can be prevented by city walls.
Volcanoes: Only occurs if city is located next to a mountain. Destroys 1/2 population and 1/2 improvements.
Religious Schism: Only occurs if city contains religious improvements. If city has unhappiness or corruption, it will turn neutral! Ceases after discovery of Nationalism.
Earthquake: Destroys 1/3-1/2 of cities improvements and lose 1 population.
Famine: Lose all grain storage, and 1 population point. Can be prevented by granary.
Dark Age: Science in all cities drops by half for X turns. Cities with a university are immune to this effect.
Mutiny: 1 non-elite military unit turns into a barbarian.
City Riots: 2 improvements are destroyed. Can be prevented by courthouse and/or prison.
Disease: Each city infected loses 1 population point/4 turns. All cities along trade route have a 20% chance of infection. Will naturally dissipate after 12-20 turns and can be prevented by a hospital.
Age of Enlightenment: Science is doubled in all cities for X turns.
Trade Boom: All income from trade routes is doubled for X turns.
Baby Boom: Growth rates in Nation double for X turns.
Increased Enlistment: Get a bonus defensive unit (eg rifleman, infantry!)
Mercenaries seek employment: A veteran offensive unit signs up with your nation.
Bonus Resource: A new luxury, strategic or bonus resource appears within your borders.
Well, what do people think, and can you suggest any more? I realise this is probably pointless as Firaxis might not even bring back random events! But, who knows, if they do change their minds, then at least they’ll have a ready made list!
For my part, I think that, if random events exist, then you should be able to disable them and you should be able to set the relative frequency!
Basic frequency of events should depend on the map size, with some events occuring much more frequently than others. For example, floods, droughts and city riots should be more frequent than earthquakes, volcanoes or dark ages! Anyway, that’s my $0.02c worth, I’d really like your inputs!

Yours,
The_Aussie_Lurker.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0499 seconds (91.23% PHP - 8.77% MySQL) with 34 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net