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Noble713
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In one of my games on Marla Singer's map, I was playing as the Persians and had conquered/colonized all of Asia, Africa, and Europe (except for England/Ireland). I had well over a dozen cities with populations over 20+, and yet my whole nation still had only a few hundred million people. I wondered how I could control so much territory, have so many big cities, and still not even begin to approach the population of the "real" Earth. Somewhere along the line I began to wonder about how the game computed your land area for the demographics screen.
Next time I started a game, I immediately checked the demographics screen. I had a land area of 900 sqr miles. Since I controlled 9 squares, that would be 100 sqr miles each, making the square's dimensions 10 x 10 miles.
Therefore, a 300x300 map has a circumference of only 3,000 miles. The US is approximately 3,000 miles across.
Small world, huh? 
Does anyone know if it's possible to change the demographic dimensions of a square in the Editor?
Likewise, is it possible to change the relationship between city size and population size?
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kimmygibler
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I agree, cities in civ 3 are really the size of countries in the real world.
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Firebird
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I think they have simply chosen some numbers for simplicity. You could argue that 10,000 is very large for a small city in 4000 BC. IIRC Athen had between 30000-60000 inhabitants in ancient times. Thats a size 2 or 3 city in Civ! I think Rome got somewhat higher in population, but I am quite sure it wasn't a size 12 city (780.000). Don't hang me on that one, though.
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Firebird
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quote: Originally posted by Flight
whats the circumference of the earth? |
Aprox. 40.000 km
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Noble713
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Ya know, now that I think about it, the population densities/city sizes and land area aren't the problems. If you think about it, having a few hundred million people covering an area the size of the US is pretty much spot-on, considering the US's population of ~280 million. This is ignoring the fact that the Chinese have crammed ~1.3 billion into the same area, though.
So now that we know the numbers are relatively realistic given the area the current game covers, we can conclude that the problem is that the area is simply too small to represent a world.
Knowing that 300 squares circumference ~= 3,000 miles, to make a map 24,000 miles around the map would have to be:
2,400 squares wide
I wonder what kind of processor power we would need for that....
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:20
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quote: Originally posted by Noble713
Ya know, now that I think about it, the population densities/city sizes and land area aren't the problems. If you think about it, having a few hundred million people covering an area the size of the US is pretty much spot-on, considering the US's population of ~280 million. This is ignoring the fact that the Chinese have crammed ~1.3 billion into the same area, though.
So now that we know the numbers are relatively realistic given the area the current game covers, we can conclude that the problem is that the area is simply too small to represent a world.
Knowing that 300 squares circumference ~= 3,000 miles, to make a map 24,000 miles around the map would have to be:
2,400 squares wide
I wonder what kind of processor power we would need for that.... |
I've always felt the Civ3 world was smaller that the real one! I'm glad someone actually computed the difference!
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