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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:20
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Don't forget that by eliminating population-based pollution, Mass Transit also reduces the chance that global warming will occur. If you are going to be running a set of metropolises, then it definitely pays to use it.
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0bsidi0n
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Aeson's Recycling Ploy?? I searched and can't find it...
Wait... found it.... damn, what genius!
Last edited by 0bsidi0n on 05-07-2002 at 03:57
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:20
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Jaybe, from a purist approach I can understand not putting workers on Shift-A. Indeed, very large cities can yo-yo a little. I don't mind that, as the automation is much too easy, I'm too lazy to manage all of them. Of course I too keep a bunch of them on manual for 'special' problems (even until the last turn).
Oh, but even if I'm not a purist, I do have large parks of forest in between cities (if, through circumstances I miss some tiles). Workers on Shift-A will not chop them, and workers on deforest (Ctrl-Shift-F, IIRC) don't touch them either. The only disadvantage is that those forest get RRed too, they aren't exactly romantic breathing room for the overcrowded cities.
DeepO
Last edited by DeepO on 05-07-2002 at 04:18
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:20
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Also true. Roading resources is a bit of a problem. However, in the early game, workers are never automatic in my games, and my core cities get manually improved. After steam, most of them get put to auto.
If, at that time, I still have resources that are inside a city radius, I will improve the tile anyhow, as I want the bonusses from the resource (Coal especially, as it gives 2 extra shields). Whether I improve it, or the AI does it doesn't matter.
Resources outside of city radii I won't road explicitly or I should need the trade. But, I find that auto-workers are not pressed to do these as well, in most cases these will only get RR when all squares are improved, and the auto-workers are just RRing the free tiles. At that time I don't care, if I should lose a coal, I still have another, which is connected. So there is no gap of availability.
I concur that auto-workers are not perfect for every situation, and having them means you sometimes have to take some disadvantages as well, but I find them to good to leave alone. I play at large-huge maps, and controlling over 100 workers myself is just too tedious.
DeepO
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