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MosesPresley
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In my latest game, I am the zulus. I have about 70 infantry, 20 cavalry and about 20 tanks. I am fighting the French: 115 infantry, 0 cavalry and 0 tanks. The French would stand a good chance of stomping me if they built some tanks. Why is it the AI doesn't build any tanks until it is too late?
[edited] Regent Level.
The French marched about 80 of their infantry and riflemen right up next to one of my border cities that was protected by 8 infantry. I bombarded them with my 12 artillery and 6 bombers, which damaged a few of them. I circled behind them with my cavalry and took a French border town and I used my tanks to knock down a few more of their infantry. The next turn, the French retreated. Well this may be funny, we all know the WW2 jokes about the French, but it was stupid. If they had some tanks, I probably would have lost my border city and the town I had just conquered.
[end edit]
I can't be the only one who has this happen. The AI behaves like this in every game. It is a good strategy to have a lot of infantry to hold your cities, but you need assault forces to take someone elses and to repel enemy invaders. I would like to see in a future patch or in CIV III:PTW the AI build more assault troops, especially tanks.
Any thoughts?
Last edited by MosesPresley on 04-07-2002 at 00:06
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Vlado
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I guess that you have one of the later patches, 1.21f i guess. As I recall there's actually a reason for this strange behavior. Some one wrote that the mech inf as well as the regular inf are flagged as offensive AND defensive units. Normally when the AI builds units it build these first for defence and then no tanks since they don't think they need any offensive (they already think they have because of the mechs etc.). In the original game mech etc weren't flagged as offensive but because of people complaining that the AI didn't use them in a proper way, eg attacking your tanks when they got stuck outside of their town with one HP etc, the flagging got changed. So what you want to do is change the flags for these units to be defensive only and you'll see plenty of tanks. This will of course bring beck the old problem with them not attacking your one HP tanks but you can't have it all can you?
You might want to try to flag the tanks to defensive as well as offensive units, that might do the same thing.
I'm don't think I've read something about anyone flagging the tanks as defensive units though, so I can't say for sure.
/Vlado
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Papa Chubby
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Iceland
Jun 2002 time: 05:20
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Doesn´t the AI have any perception of the different strengths of these units. If they don´t, would it be to hard to implement that into the AI, recognising the strongest units in each field.
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