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Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:20
  Old Post 04-07-2002 01:02
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Compiled Firaxian Comments on Undocumented Game Features Support Apolyton buy from Amazon

And now a public service announcement . . . . .

Several Firaxians seem to be making very frequent appearances of late, and have shared several previously undocumented details on game features. I thought I’d consolidate them for those of you who, unlike me, haven’t been spending an ungodly amount of what should be productive work time here at Apoylton and other forum sites. Most of the following are direct quotes from Firaxis employee posts – I have occasionally taken a liberty so that the meaning / intent is clear.

Read further at your own peril as the notes below may take a tiny bit of the mystery out of the game.


On Unit Promotion Probabilities

Odds of promotion are based on whether the civ has the Militaristic trait or not and whether the victory was against barbarians or not. Basically, chances of promotion are halved for victories over Barbarians and doubled for Militaristic civs.

non-militaristic civ vs. non-barbarians:
conscript to regular: 1 in 2
regular to veteran: 1 in 4
veteran to elite: 1 in 8

non-militaristic civ vs. barbarians:
conscript to regular: 1 in 4
regular to veteran: 1 in 8
veteran to elite: 1 in 16

militaristic civ vs. non-barbarians:
conscript to regular: 1 in 1
regular to veteran: 1 in 2
veteran to elite: 1 in 4

militaristic civ vs. barbarians:
conscript to regular: 1 in 2
regular to veteran: 1 in 4
veteran to elite: 1 in 8

Also, if a victorious unit fails to get promoted, it will always be promoted upon surviving any other battle in the same turn. This gives an obvious advantage to defenders as well as an incentive to use the same offensive units for additional battles whenever possible.


On Modding the Game to Create More Than One Heroic Epic Wonder

A second Heroic Epic will not increase your odds [of leader generation]. [The game] just checks to see if you have the [heroic epic wonder effects] or not [when calculating odds of a great leader appearance].


On Goody Hut Discoveries
Here are the conditions:

Gold:
--The tile must not have any type of resource or luxury on it.

Maps:
--always available

Nothing:
--always available

Settler:
--Player must not have a settler (active or in production) or any unit with the Settle AI strategy.
--Player must have less cities than (TotalCities / NumActivePlayers).

Mercenaries (skilled warrior):
--There must be a unit available to the Barbarians as well as the player and that unit must be able to be built (or have been built) by some player in the game.

Tech:
--Player must still be in Ancient Times.

Barbarians:
--Player must not have Expansionist trait.
--There must not be a city within a 1-tile radius.
--The player must have at least 1 city.
--The player must have at least 1 military unit.
--The unit popping the hut must not have the "All Terrain As Roads" ability.


On How to Generate a Random Map Size or Random # of Civs

[At the map size selection:]

*Tiny
*Small
*Standard
*Large
*Huge
*???

[By clicking below the “huge” selection the player actually “de-selects” all map sizes and a random size is chosen by the game.]

There is no way to do a random number of civs though...


On City Resistance and Defense Bonuses

[Units do not get the city or metropolis defense bonus if the city / metropolis in which they are garrisoned is in resistance.]

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:20
  Old Post 04-07-2002 01:10
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"any unit with the Settle AI strategy."

What does that mean?

I didn;t know the last part, about resistance.

Good job, thanks.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:20
  Old Post 04-07-2002 01:36
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Put an end to popups!

quote:
Originally posted by Theseus
"any unit with the Settle AI strategy."

What does that mean?


If you mod units in the editor, you can set "AI Strategies" which essentially tell the AI how to use the unit. For example, a standard submarine is flagged "Naval Power," a modded submarine that can also carry foot units behind enemy lines would also need to be flagged as "Naval Transport" -- otherwise the AI won't "know" to use it as a transport.

I assume the comment is directed at modded units that can function as a settler (i.e., some modders have turned the Explorer into a combination settler-worker-explorer).

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 04-07-2002 01:38
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very handy indeed

Lucilla is offline Lucilla
Princess
The Netherlands
Apr 2002
time: 06:20
  Old Post 04-07-2002 02:55
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Catt,

It's astonishing how you gather all this really useful information. And that does not only mean this thread. Thanks!

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:20
  Old Post 04-07-2002 03:49 Visit Alex's homepage!
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Good job, Catt... Interesting bits of info here.

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:20
  Old Post 04-07-2002 04:17
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quote:
Originally posted by Catt
Nothing:
--always available

Naturally.
quote:

Settler:
--Player must not have a settler (active or in production) or any unit with the Settle AI strategy.


Well that explains me hardly ever getting one - as in the early game how often does one not have a settler on the move or in production?

phunny_pharmer is offline phunny_pharmer
Chieftain

Jun 2000
time: 05:20
  Old Post 04-07-2002 07:21 Visit phunny_pharmer's homepage!
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quote:
...it will always be promoted upon surviving any other battle in the same turn...


So, if I have a conscript rifleman defending against a hoard of barbarians (somewhat common in my games), it will be promoted to regular after the next horseman dies. Then, will it immediately be promoted to veteran after the next engagement? My experience is to the contrary, if I remember correctly.

But definitely

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:20
  Old Post 04-07-2002 08:29 Visit Tuberski's homepage!
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quote:
Originally posted by phunny_pharmer


So, if I have a conscript rifleman defending against a hoard of barbarians (somewhat common in my games), it will be promoted to regular after the next horseman dies. Then, will it immediately be promoted to veteran after the next engagement? My experience is to the contrary, if I remember correctly.

But definitely



No, it will be promoted to regular, and then the chance of going to veteran resets. If it is attacked enough times it will gain veteran status, you could also get lucky and get veteran status right after regular.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:20
  Old Post 04-07-2002 08:34
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Lose 30 kilos (of popups)

Hmmm....

If GL generation is a subset of promotion, doesn't this mean that units with blitz capability have a higher chance?

/obsession with GLs goes into higher state

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:20
  Old Post 04-07-2002 08:47 Visit Tuberski's homepage!
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I would assume so, just based on the chance of more attacks.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:20
  Old Post 04-07-2002 09:03
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Not just more attacks, but the thing about promotions on the same turn.

Palleon is offline Palleon
Warlord
Bourbonnais, IL
Jun 2002
time: 23:20
  Old Post 04-07-2002 10:18
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Re: Compiled Firaxian Comments on Undocumented Game Features Increase Your PM Length

quote:
Originally posted by Catt
And now a public service announcement . . . . .

Barbarians:
--Player must not have Expansionist trait.
--There must not be a city within a 1-tile radius.
--The player must have at least 1 city.
--The player must have at least 1 military unit.
--The unit popping the hut must not have the "All Terrain As Roads" ability.


I'm not quite sure if this is accurate. I've had my worker step on a goodie hut the same turn my settler founds a city, and I've had barbarians come out and kill the worker, then all sack the city.

Zanzin is offline Zanzin
Prince
Sydney, Australia
Mar 2001
time: 15:20
  Old Post 04-07-2002 11:57
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thanks Catt, very informative!!

Btw, a question, hopefully someone can answer - if i put workers (both mind and captured ones) in my capital cit, I should be able to trade them with other civs, right? Because when I tried to in my last game, I couldn't!

(Keep in mind, this was in the modern age, so there's plenty of trade routs (land, sea and air) happening between the capitals.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:20
  Old Post 04-07-2002 12:42
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quote:
Originally posted by Zanzin
thanks Catt, very informative!!

Btw, a question, hopefully someone can answer - if i put workers (both mind and captured ones) in my capital cit, I should be able to trade them with other civs, right? Because when I tried to in my last game, I couldn't!

(Keep in mind, this was in the modern age, so there's plenty of trade routs (land, sea and air) happening between the capitals.


Strange, because this how it is supossed to work


( Very handy this little arrow (go to first new post), how come i diddn't spot that one before )

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:20
  Old Post 04-07-2002 12:46
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alva,

You mean that his result is unusual and that something is going wrong, right?

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:20
  Old Post 04-07-2002 13:44
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AFAIK yes

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:20
  Old Post 04-07-2002 15:38
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quote:
Originally posted by Zanzin
thanks Catt, very informative!!

Btw, a question, hopefully someone can answer - if i put workers (both mind and captured ones) in my capital cit, I should be able to trade them with other civs, right? Because when I tried to in my last game, I couldn't!

(Keep in mind, this was in the modern age, so there's plenty of trade routs (land, sea and air) happening between the capitals.


I don't know.
Maybe you need an embassy?

Nym is offline Nym
Prince
France
Mar 2002
time: 06:20
  Old Post 04-07-2002 16:52
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Interesting

Firebird is offline Firebird
Warlord

May 2002
time: 06:20
  Old Post 04-07-2002 18:09
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quote:
Originally posted by Zanzin
thanks Catt, very informative!!

Btw, a question, hopefully someone can answer - if i put workers (both mind and captured ones) in my capital cit, I should be able to trade them with other civs, right? Because when I tried to in my last game, I couldn't!

(Keep in mind, this was in the modern age, so there's plenty of trade routs (land, sea and air) happening between the capitals.


I think I have seen something like this. I could only trade away captured workers from the civ I was trying to trade with. But I have also seen civs beg for peace offering me workers of their own, and still I couldn't give away/trade away my own workers.

Not exactly an answer to your question...

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:20
  Old Post 05-07-2002 11:26
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quote:
I don't know.
Maybe you need an embassy?



No, I can trade workers w/o an embassy.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:20
  Old Post 05-07-2002 18:49
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Re: Compiled Firaxian Comments on Undocumented Game Features Avatar Enlargement: We've got the solution

quote:
Originally posted by Catt
And now a public service announcement . . . . .


A great service indeed! Thanks Catt.

Amadan is offline Amadan
Chieftain

Jun 2002
time: 23:20
  Old Post 05-07-2002 20:05
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quote:
Originally posted by Catt
And now a public service announcement . . . . .

On Modding the Game to Create More Than One Heroic Epic Wonder

A second Heroic Epic will not increase your odds [of leader generation]. [The game] just checks to see if you have the [heroic epic wonder effects] or not [when calculating odds of a great leader appearance].



I think this is true for all wonder flags. I know that it is possible to have both the Great Lighthouse and Magellins Voyage (though not for long), and ship movement is still only increased by one.

ALPHA WOLF 64 is offline ALPHA WOLF 64
Warlord
Illinois USA
Mar 2002
time: 23:20
  Old Post 05-07-2002 20:17 Visit ALPHA WOLF 64's homepage!
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quote:
Originally posted by Palleon


I'm not quite sure if this is accurate. I've had my worker step on a goodie hut the same turn my settler founds a city, and I've had barbarians come out and kill the worker, then all sack the city.


From my experiences, the game is controlled by how the game looks at the start of a turn. Therefore a city founded that turn would not be recognized as a city until next turn.

Zanzin is offline Zanzin
Prince
Sydney, Australia
Mar 2001
time: 15:20
  Old Post 06-07-2002 07:57
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hmm, thanks for the answers guys. Maybe its just a weird quirk in this particular game.

MidKnight Lament is offline MidKnight Lament
King
Melbourne, Australia
May 1999
time: 15:20
  Old Post 06-07-2002 17:46 Visit MidKnight Lament's homepage!
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Nice thread. I'd be happy to see some more things along these lines if you can ferret some out.

Phil_de_geezer is offline Phil_de_geezer
Chieftain
England
May 2002
time: 05:20
  Old Post 07-07-2002 16:24
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quote:
I'm not quite sure if this is accurate. I've had my worker step on a goodie hut the same turn my settler founds a city, and I've had barbarians come out and kill the worker, then all sack the city.


If workers are counted as military units then your situation satisfies the requirements for barbarians to appear.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:20
  Old Post 08-07-2002 02:13
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Any chance of some info on the requirements for culture flipping.

I had a quick scan through the forums but couldn't find anything.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:20
  Old Post 08-07-2002 13:55
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quote:
Originally posted by OPD
Any chance of some info on the requirements for culture flipping.

I had a quick scan through the forums but couldn't find anything.


OPD, you should search more . I remember some info revealed, IIRC associated to a patch release that changed the rule a bit, tuning down the probability.

I remember into the equation are:
- how the city is near current owner's Capitol versus owner after flipping's Capitol.
- the number of city square that are overlapped by neighbour cities border
- number of military units garrisoned inside the city

Sorry if I can't help more.

Ignorance is offline Ignorance
Chieftain
Tampereen betonihelvetti
Dec 2001
time: 07:20
  Old Post 08-07-2002 14:41
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Culture-Flipping Exposed - Dan Magaha FIRAXIS

 
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