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CivGeneral is offline CivGeneral
Warlord
Mara Jade of the Jade Commandos
Dec 2001
time: 00:20
  Old Post 04-07-2002 08:55
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#1 Report this post to a moderator
Mobile Anti-Aircraft Support Apolyton, buy Call to Power 2

What would be great in PTW. Is have a land unit be able to intercept enemy aircraft. When I was making and testing my Imperial Missile Trooper The enemy bomber/fighter attacks my unit but the missle trooper does not respond. The new unit ability would be Anti-Aircraft for land and sea units (Hey the Aegius Cruiser did have anti aircraft abbilities in Civ II.) When the enemy aircraft flys by. The Defending unit stand and attacks while the enemy aircraft takes damages (Although the defending unit will take damage also.) Also any chances on 2X attack multiplyer against aircraft making a comeback while the Anti-Aircraft ability is in.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:20
  Old Post 04-07-2002 10:21
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#2 Report this post to a moderator
Remove this text

Great Idea CivFan!
Actually, I have suggested this very thing myself!! Essentially, I felt that it shouldn't be too hard to add an "anti-aircraft" flag to the unit flag list. Such a flag would have 2 effects: 1) increase defense strength against air attacks by either 50% or 100% and 2) Give the unit a bombardment strength and rate against air units ONLY!! I just hope that the Firaxis team have put this flag in for either the patch or PtW!!

Yours,
The_Aussie_Lurker.

monkspider is offline monkspider
King
banned
Aug 2001
time: 23:20
  Old Post 04-07-2002 10:41
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#3 Report this post to a moderator
Got spare money?

That is a great idea, i'm surprised that such a unit has never appeared in a Civ game.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:20
  Old Post 04-07-2002 10:55
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#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Why not make it a terrain improvement???

maybe combine it with the airfiels??

damned, now i down 0.02 cents again

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 04-07-2002 16:28
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#5 Report this post to a moderator
Lose 30 kilos (of popups)

would it work giving a land unit the 'air superiority' mission and an op range of 4, thus it would intercept within 2 squares?

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:20
  Old Post 05-07-2002 00:21
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#6 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by monkspider
That is a great idea, i'm surprised that such a unit has never appeared in a Civ game.


But CTP did have a mobile SAM, see avatar.

CivGeneral is offline CivGeneral
Warlord
Mara Jade of the Jade Commandos
Dec 2001
time: 00:20
  Old Post 05-07-2002 00:27
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#7 Report this post to a moderator
Help yourself to an AD-FREE life

CTP and CTP2 are the exeptions. CTP's aircraft moves like the classic units in Civ II. With Civ III's new aircraft missions. It is quite impossible to have a land unit intersept a moving aircraft in the new air missions. Although you can have Air Supperiority enabled but does not intercept an aircraft going from Enemy City A to "My" City B when the Unit with Air Supperiority is in the middle of the route.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:20
  Old Post 05-07-2002 04:03
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#8 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Wouldn't it be possible to introduce a few extra lines of code which would make it possible for all anti-aircraft units along an air-units path to get a "Free shot" at it? If so, then you'd need to give these anti-air units a bombardment "range" as well, to determine what constitutes being in the air-units "path".
For me, though, I see anti-aircraft capability in terms of enhancing combined arms tactics! Thus taking the edge off of Air-units superiority (obviously, they would still be quite superior, but their ability to simply "wipe the floor" with land and sea opponents would be somewhat reduced!). If mobile anti-air units (both sea and land) were included, then I'd also love to see a new air-mission called "Wild Weasel", which would allow you to selectively bombard anti-air units, even in a stack, and would negate their extra defense bonus!
Anyway, just my AU$0.04c worth (A$0.02c)!

Yours,
The_Aussie_Lurker.

Jezz is offline Jezz
Chieftain

Oct 2001
time: 21:20
  Old Post 05-07-2002 10:06
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#9 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

i've been asking for this since day one. It wouldn't require much work, the mechanics are already in the game. Plus, there is one unused flag (post 1.21). x2 defense when bombarded by air units. Simple.

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