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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:20
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Great Idea CivFan!
Actually, I have suggested this very thing myself!! Essentially, I felt that it shouldn't be too hard to add an "anti-aircraft" flag to the unit flag list. Such a flag would have 2 effects: 1) increase defense strength against air attacks by either 50% or 100% and 2) Give the unit a bombardment strength and rate against air units ONLY!! I just hope that the Firaxis team have put this flag in for either the patch or PtW!!
Yours,
The_Aussie_Lurker.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:20
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Wouldn't it be possible to introduce a few extra lines of code which would make it possible for all anti-aircraft units along an air-units path to get a "Free shot" at it? If so, then you'd need to give these anti-air units a bombardment "range" as well, to determine what constitutes being in the air-units "path".
For me, though, I see anti-aircraft capability in terms of enhancing combined arms tactics! Thus taking the edge off of Air-units superiority (obviously, they would still be quite superior, but their ability to simply "wipe the floor" with land and sea opponents would be somewhat reduced!). If mobile anti-air units (both sea and land) were included, then I'd also love to see a new air-mission called "Wild Weasel", which would allow you to selectively bombard anti-air units, even in a stack, and would negate their extra defense bonus!
Anyway, just my AU$0.04c worth (A$0.02c)!
Yours,
The_Aussie_Lurker.
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Jezz
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i've been asking for this since day one. It wouldn't require much work, the mechanics are already in the game. Plus, there is one unused flag (post 1.21). x2 defense when bombarded by air units. Simple.
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