Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Pollution Problem
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
coltrane_02 is offline coltrane_02
Settler
Biloxi, MS
May 2001
time: 23:20
  Old Post 04-07-2002 09:15 Visit coltrane_02's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Pollution Problem Lose 30 kilos (of popups)

Running 1.21, and every time I play, I cannot get rid of pollution. More specifically, population pollution. I've tried many ways to avoid it or eliminate it, but it never works. Once in the industrial age, and cities hit 13 or even 12, they start polluting, and continue, even after I build ecological improvements. After recycling plants, mass transit, solar/hydro plants, I am always left with one pollution icon in the city view--always. It's just enough to plunge a city into starvation now and then. I am out of ideas on how to fix this. I even tried applying negative pollution values to the ecological improvements in the editor, but that didn't work either. Anyone know what I am doing wrong?

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:20
  Old Post 04-07-2002 10:12
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Full PM-box? Change here!

AFAIK ther is nothing you can do about,
the price you must pay for modern life

btw: even in a 1 pop city building an airport will give you pollution

The Pioneer is offline The Pioneer
Prince
Germany
May 2002
time: 06:20
  Old Post 04-07-2002 10:53
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I am not sure you can totally eliminate population pollution . After Building MT in your cities it is minimized but I don't think you can eliminate. It shouldn't be a problem though because by t hat t ime you have hordes of workers and slave workers that you can shift-p to automaticall clean the dirt up!

Nym is offline Nym
Prince
France
Mar 2002
time: 06:20
  Old Post 04-07-2002 12:33
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by The Pioneer
I am not sure you can totally eliminate population pollution . After Building MT in your cities it is minimized but I don't think you can eliminate. It shouldn't be a problem though because by t hat t ime you have hordes of workers and slave workers that you can shift-p to automaticall clean the dirt up!


I do not think either that pollution sources can be totally eliminated (except by destroying the city ), but pollution can actually be minimized dramatically through ecological city improvements.
Furthermore, as Pioneer said, you should have legions of workers to clean one square up in only one turn. Of course the number of required worker depends on the type of terrain impacted (about four for grassland and about a dozen for hills or mountains; less for industrial civs).

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0333 seconds (86.31% PHP - 13.69% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net