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ShredZ
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Ever time I see there is only one turn left for a tech, I adjust the taxes/science so I get maximum money and still get the tech in one turn, I dont think science overflows...
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:20
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quote: Originally posted by player1
The one problem with Civ3 AI is that it's pretty bad with Tax vs Science dillema.
AI often trades between themself but still most of them keep scientce at 80+%.
(uneffective stragegy, if you are not tech leader it's better to get some money and then to buy tech).
This behavior often makes them hronicaly broke.
Which means not enough money for upgrades or for buy rushing.
Also it means no money in diplomacy interacion (like getting extra lux. or strat. resouces).
And no money for some basic esp. missions.
And sometimes when AI has money, it spends it too easily (just rush those 10 units in peacetime or buy that unnessesary tech.) without keeping some reserve for some other tasks (like upgrades).
P.S.
And keeping negative income is just not enough rational stretgy. |
well, I hope you realize that my goal is not to write an optimal AI but instead to write a fun AI. And if the AI went for a maximum tax strategy it would probably produce an unfun game. Someone, after all, has to do the research.
Indeed, the AI could do a lot more tech trading. I simply set it to a level I felt made the game most fun (meaning competitive but not impossible...)
Thus, I am sure there are a number of ways to improve the AI's use of the slider (and indeed, I have probably worked some in for the next patch), but one small change can drastically affect gameplay, so it's best to be conservative at this point.
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