Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Sugestion to Civ specific abilities
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Adagio is offline Adagio

Emperor

Jun 2001
time: 06:20
  Old Post 04-07-2002 18:21
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Sugestion to Civ specific abilities Support Apolyton, buy Civilization III: Complete

I'd say it would be nice to have an option, when starting a new game, to choose whether you want to play with the normal civ specific abilities (Militaristic, Religious, etc) or you want it to be random for all civs...

Anway, just my few cents...

Dimorier Maximus is offline Dimorier Maximus
Warlord
of Apolyton
May 2001
time: 05:20
  Old Post 05-07-2002 09:59
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Suffering from ads?

Good idea!

I probably wouldn't use it myself, but I still think that it is a great idea because it gives people less to complain about.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:20
  Old Post 05-07-2002 10:13 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

i dont like it for one reason, it would make soem civs too powerful.

the way i see it, certain civs are given units to counterbalance their traits.

examples:

egypt:
Religious and Industrious is nothing to sneeze at...
BUT
their unit is worthless if your near a jungle, mountain range, etc.

babylon:
Religious and Scientific
BUT
their unit is 2-2-1 (Archer) i never liked this unit, some people do, whatever.

i have no idea what they did to england...

anyway, my point is that certain attributes have better long term effects for the game, and units help to compensate.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:20
  Old Post 05-07-2002 10:14 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization 2

addition:

persia with militiristic industrious would be hell.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:20
  Old Post 05-07-2002 15:33
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by UberKruX
i dont like it for one reason, it would make soem civs too powerful.

the way i see it, certain civs are given units to counterbalance their traits.

examples:

egypt:
Religious and Industrious is nothing to sneeze at...
BUT
their unit is worthless if your near a jungle, mountain range, etc.

babylon:
Religious and Scientific
BUT
their unit is 2-2-1 (Archer) i never liked this unit, some people do, whatever.

i have no idea what they did to england...

anyway, my point is that certain attributes have better long term effects for the game, and units help to compensate.


Can't seem to follow you here? What has the UU's with Civ specific abilities?

Even if it unbalances the game, it would make the game more interesting (Unless it's unbalanced to your favor), you might end up having a much tougher AI

And if it really unbalances the game (Because of the UU's), then you also have the ability to turn those off...

And btw, if you don't like it, then just switch it OFF...

All I'm saying here, is I'm tired of playing against the same Civs, with the same specific abilities, in every game...And I don't want to go into the editor every time I want to start a new game...

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
  Old Post 07-07-2002 00:18 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

hi ,

, have you guys ever tried to flag the all in a certain civ , ......

maritime should be included , lets see what else can be given as a new ability , ....

have a nice day

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:20
  Old Post 07-07-2002 15:31
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by panag
maritime should be included , lets see what else can be given as a new ability , ....


Could you please tell me what that is?

Free Enterprise is offline Free Enterprise
Settler
S.C., U.S.
Jul 2002
time: 00:20
  Old Post 20-07-2002 21:57
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Full PM-box? Change here!

Apprently he(?) means a new attribute known as "Maritime". It would apprenatly have something to do with with sea faring.... This sounds excessivly specific though....

Andrew_Jay is offline Andrew_Jay
Prince
St. John's, NF
Aug 2001
time: 01:50
  Old Post 20-07-2002 23:04
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Full PM-box? Change here!

I've also been hoping there would be some kind of random choice. At the choose Civ screen you could pick one of the 24 (after PtW) or a 25th choice; random. Then you would get a leader, a civ and its set of city names, two attributes and a unique unit. Then you could have interesting results like "Ceasar of the Industrious and Scientific Irouqouis with their armies of elite Imortals"

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:20
  Old Post 21-07-2002 00:56
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Andrew_Jay
I've also been hoping there would be some kind of random choice. At the choose Civ screen you could pick one of the 24 (after PtW) or a 25th choice; random. Then you would get a leader, a civ and its set of city names, two attributes and a unique unit. Then you could have interesting results like "Ceasar of the Industrious and Scientific Irouqouis with their armies of elite Imortals"


I really hope they make that, that would make the games more special...

Palleon is offline Palleon
Warlord
Bourbonnais, IL
Jun 2002
time: 23:20
  Old Post 23-07-2002 22:08
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Free Enterprise
Apprently he(?) means a new attribute known as "Maritime". It would apprenatly have something to do with with sea faring.... This sounds excessivly specific though....


So is expansionist, so who knows?

Serb is offline Serb
Prince
Siberia, Communist party of Apolyton
Nov 2001
time: 11:20
  Old Post 24-07-2002 14:05
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Inflate your Upload Space

Why not to let a player decide his civ traits during game?


1) No traits at the beggining, every civ are equal.
2) During game depends on player strategy award him with perks.

Example:

I like to be a scientific/commercial. (Scientific- bonus to research points or access to specific, uniqe units, Commercial- bonus to income or access to uniqe commercial buildings (better markets or smt like this))

I should build more markets or liberies. Every such structure gives me one point. When needed amount of points (depends on map's size and difficulty) gained, then I gain perk scientific or commercial.

The same for militaristic-(better units or reduce upkeep)- build more barracks, units, victories in battles.
Expansionist- (less corruption)- build more settlers, naval units, roads.
Industrious-(more production) build workers, factories, etc.
Religious (more happines, loyality or uu such as crusaders)- build more temples, cathidral etc.

Every perk could have disadvantages, f.e if I'm building markets all the time and gain a commercial perk, it means that I create a civ of traders without strong military traditions-> my military units become weaker.
I'm building many military units and gain a Militaristic perk-> I'm creating civ of warriors, with strong military traditions-> to be a trader in my civ is a shame, markets brings less money or require more time to construct. etc.

Also there could be restrictions about number of perks per age, to make game more balanced.

NeoStar is offline NeoStar
Warlord
Sydney
Jul 2002
time: 15:20
  Old Post 24-07-2002 15:09
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

That might be an interesting setting.

Normal Civ specific abilities are needed though, so each civ is more than a name. Im glad Civ3 introduced the feature but in PTW there should be more - two just doesn't seem to make enough difference with the AI.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:20
  Old Post 11-08-2002 03:36 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton

hi ,

with at least 8 new civ's on the way , and a total of 31 , their should be at least 4 , maybe 6 new "civ specific abilities" , .....

this combination would allow one to make the civ' more intresting , and we could even give a civ 3 or even 4 "abilities" , ....

have a nice day

Last edited by panag on 12-08-2002 at 01:07

Andrew_Jay is offline Andrew_Jay
Prince
St. John's, NF
Aug 2001
time: 01:50
  Old Post 11-08-2002 03:46
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton or Terrorists Win

Serb; that's exactly how I wish this game had turned out . . . you list all of my broken dreams . . .

I really wished it had been a game where your civ really did evolve, not one where you pick the Americans because they are "Fated" to be expansionist, and you somehow know that in 6000 years time you will be able to build special airplanes (try explaining THAT to your loyal warriors and spearmen )

If you wage war, you might get certain new units, or military techs might get cheaper etc.

What I'd really like would be slight changes to your units stats over time. Much like an elite victory can make a leader, an elite victory could give you an extra attack or defense to that unit. "Sir, New Strategies demonstrated in our Elite Knight's victory has given our knights the skill to attack better" and all your knights become 5/3/2. But I digress, that's somewhat off topic.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:20
  Old Post 11-08-2002 15:28
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Andrew_Jay
Serb; that's exactly how I wish this game had turned out . . . you list all of my broken dreams . . .

I really wished it had been a game where your civ really did evolve, not one where you pick the Americans because they are "Fated" to be expansionist, and you somehow know that in 6000 years time you will be able to build special airplanes (try explaining THAT to your loyal warriors and spearmen )

If you wage war, you might get certain new units, or military techs might get cheaper etc.

What I'd really like would be slight changes to your units stats over time. Much like an elite victory can make a leader, an elite victory could give you an extra attack or defense to that unit. "Sir, New Strategies demonstrated in our Elite Knight's victory has given our knights the skill to attack better" and all your knights become 5/3/2. But I digress, that's somewhat off topic.


I always wished they did something like that...hope they make it in the 2nd expansion...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0443 seconds (88.59% PHP - 11.41% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net