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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:20
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I wouldn't build on the gold hill. Just road it and drop a mine. You'll get more shields AND lots of gold.
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DrFell
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Yes, never found your capital on a gold square.
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:20
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If it was me, I'd go with the tight city spacing, 'burb approach, but personally, I like the benefits of placing cities right on top of gold mines, for a couple of reasons:
* Gold mines are often found in hills....that gives your city a defensive bonus.
* Placing the city ON the goldmine gives you the commerce boost, while enabling your worker to work a juicy field tile for quicker growth. Doing it the other way (mining the hill containing the gold, sure, you could eventually get the benefit from the mine, but you'd have to wait till your city grew, and if we're talking about the early game, then mostly you'll want your workers focusing on mined shielded grassland, not mines in hills, gold or no.
-=Vel=-
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:20
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Well, one must concede that, Vel. I was thinking of defensive bonuses and the like, but I didn't consider that as important as giving up workable grassland tiles. In that circumstance, I guess you have to prioritize.
If you really need cash, build it on the hill. It'll be a safer town with more money to burn. If you want a fast-growing city and don't need the gold IMMEDIATELY, I would probably tweak it over to incorporate the fertile tiles and just road/mine the hill later in the game.
But it depends. Are you giving up grassland for plains? That's no big deal. But if you're giving up grassland for desert or mountains... that's something to think over.
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:20
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Well again, that's situational. If you have cavalry and riflemen and/or infantry aren't around, the hill isn't gonna help much. If you have spearmen/pikemen or hoplites against horsemen and knights, it's a wise idea. Depends on when in the game you're working with.
It also depends on the terrain around the hill. If the city is going to be nestled in mountains, it might not be a good idea to build there - you get a defensive bonus, but so does the attacking force that marches across the mountains. Counter-attacking suddenly becomes a pain.
On the other hand, an isolated hilly patch with a gold resource (or three) is definitely tempting for ancient-era commerce and defense, but not all that special later in the game when a city can be hooked up and prepped to go rather quickly. 3-4 pre-worked grassland tiles can spring a city up to speed VERY quickly, and in a democracy, that might outstrip the gold resource.
Use your best judgment I guess, and when in doubt, go for it.
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