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LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:20
  Old Post 05-07-2002 12:16
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#1 Report this post to a moderator
june patch Enter the AD-FREE zone

i remember there was some talk about june patch...its still not out...
were there any clues as to when the next patch will be out?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:20
  Old Post 05-07-2002 12:34
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#2 Report this post to a moderator
Tired of ads?

They meant June by the... errrm, uhhhh, well... some other calendar or other.

Seriously. It'll be done when it's done. Just be glad it's being tested. Last I heard, Mike broke something. That was last week. Gotta fix it and make sure it is fixed.

LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:20
  Old Post 05-07-2002 13:37
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broke...what?

Deathwalker is offline Deathwalker
Prince
Great Britain
Mar 2000
time: 05:20
  Old Post 05-07-2002 13:46
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#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I think we missed June

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:20
  Old Post 05-07-2002 14:10
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Full PM-box? Change here!

quote:
Originally posted by LaRusso
broke...what?


Dunno. They don't publish the dirty details. That's just what was said when he and Dan dropped by for a chat last week.

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:20
  Old Post 05-07-2002 22:49 Visit Marquis de Sodaq's homepage!
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#6 Report this post to a moderator
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I'll take a working version over a deadline. This has been the most extensive and long lasting beta test known to man.

frostycreep is offline frostycreep
Chieftain
Devon, England
May 2002
time: 05:20
  Old Post 06-07-2002 01:56
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Avatar Enlargement: We've got the solution

Does anyone have any clues to what is being included in the next patch?

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 06-07-2002 02:13
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Browse Apolyton AD-FREE

mini-map
effect of commercial trait doubled
removal of all (?) hard-coding
the abilty to set which terrain can be settled, inc. the sea (!)

and other stuff I can't remember right now

frostycreep is offline frostycreep
Chieftain
Devon, England
May 2002
time: 05:20
  Old Post 06-07-2002 02:20
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Get a bigger avatar today!

I hope they do double the effect of comercial as i always play the english and as far as im concerned expansionistic and comercial are the two worst traits. Babylon actually suit my style of play but when i played with them I couldnt bring myself to destroy my homeland England, which is sad really considering its only a game!

Carver is offline Carver
Prince
reprocessing plutonium, Yongbyon, NK
Jan 2002
time: 23:20
  Old Post 06-07-2002 02:55
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There will also apparently be some sort of unit naming with the next patch.

quote:
Originally posted by frostycreep
as far as im concerned expansionistic and comercial are the two worst traits.


I think a good way to improve expansionist would be to let them build an advanced settler later in the game. The unit could have 2 moves and found cities with some basic improvements (aquaduct, temple). Such a unit could be good for mid/late game scavenging for land after warfare and razing.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:20
  Old Post 09-07-2002 00:01
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Avatar Enlargement: We've got the solution

quote:
I think a good way to improve expansionist would be to let them build an advanced settler later in the game


I actually already did something like that. I changed normal settlers to require 3 food for everyone (to slow the early land grab, that works well btw). Then added a new "pioneer" unit for expansionist civs that only requires 2 food and has 2 movement and becomes available in the 2nd age (feudalism I think). Both seem to work fairly well. The only problem Ive encountered is rarely an ai will get a bad starting location and never be able to expand because they can't get to size 4, but in about half a dozen games with 16 civs in them, its only happened twice.

Venger is offline Venger
King
Keeper of the Can-O'Whoopass
Jan 1970
time: 23:20
  Old Post 09-07-2002 00:19
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#12 Report this post to a moderator
Got spare money?

quote:
Originally posted by wervdon

I actually already did something like that. I changed normal settlers to require 3 food for everyone (to slow the early land grab, that works well btw). Then added a new "pioneer" unit for expansionist civs that only requires 2 food and has 2 movement and becomes available in the 2nd age (feudalism I think). Both seem to work fairly well. The only problem Ive encountered is rarely an ai will get a bad starting location and never be able to expand because they can't get to size 4, but in about half a dozen games with 16 civs in them, its only happened twice.


This is an outstanding modification. I've been toying with increasing the shield cost or population costs of settlers to stop the absolutely out of control land whoring (I use that word alot) by the AI (and possibly the human player). That it works well is good.

Venger

daveroswell is offline daveroswell
Settler

Jun 2002
time: 05:20
  Old Post 09-07-2002 02:23
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I'd make more comments about the name "june patch" except for one thing: I'm using windows 98...

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