 |
|
frostycreep
|
|
Devon, England
May 2002 time: 05:20
|
|
Does anyone have any clues to what is being included in the next patch?
|
|
|  |
 |
|
frostycreep
|
|
Devon, England
May 2002 time: 05:20
|
|
I hope they do double the effect of comercial as i always play the english and as far as im concerned expansionistic and comercial are the two worst traits. Babylon actually suit my style of play but when i played with them I couldnt bring myself to destroy my homeland England, which is sad really considering its only a game!
|
|
|  |
 |
|
wervdon
|
|
quote: I think a good way to improve expansionist would be to let them build an advanced settler later in the game |
I actually already did something like that. I changed normal settlers to require 3 food for everyone (to slow the early land grab, that works well btw). Then added a new "pioneer" unit for expansionist civs that only requires 2 food and has 2 movement and becomes available in the 2nd age (feudalism I think). Both seem to work fairly well. The only problem Ive encountered is rarely an ai will get a bad starting location and never be able to expand because they can't get to size 4, but in about half a dozen games with 16 civs in them, its only happened twice.
|
|
|  |
 |
|
Venger
|
|
Keeper of the Can-O'Whoopass
Jan 1970 time: 23:20
|
|
quote: Originally posted by wervdon
I actually already did something like that. I changed normal settlers to require 3 food for everyone (to slow the early land grab, that works well btw). Then added a new "pioneer" unit for expansionist civs that only requires 2 food and has 2 movement and becomes available in the 2nd age (feudalism I think). Both seem to work fairly well. The only problem Ive encountered is rarely an ai will get a bad starting location and never be able to expand because they can't get to size 4, but in about half a dozen games with 16 civs in them, its only happened twice. |
This is an outstanding modification. I've been toying with increasing the shield cost or population costs of settlers to stop the absolutely out of control land whoring (I use that word alot) by the AI (and possibly the human player). That it works well is good.
Venger
|
|
|  |
All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|