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jimn
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Has anyone played out any games to the end using one of Wes's Med Mods and more than 8 civs?
The reason I ask is that the last two games I played, one with public release 3.0 and the other with beta 4.0.3 both reached a point where the games seem to enter some sort of loop. In both cases I was playing with 16 civs. The symptoms are as follows. Sometime in the mid/late game around 2000 to 2300 I end a turn and the ai begins working its way through the other civs. Eventually it reaches a point where the music is still playing, the mouse still moves but the turn doesn't end, ai units stop moving and although the mouse moves, nothing can be selected.
If I back up a few turns and play things differently the game still 'hangs' in the same place.
I am interested in figuring out whether this has to do with the number of civs I'm using. I must say, its kind of the pits to play for 30-40 hours and then have the game just hang.
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ajbera
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of the Cookieville Minimum Security Orphanarium
Apr 1999 time: 05:12
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A few weeks back, playing with Med Mod 3.0 vs. 15 AI opponents, I made it to 3000AD without noticable problems. I have had lockups oriented around music track changes, but I've since turned the music off and have experienced no slowdowns or lockups. Since that first game, I've decreased the number of opponents to 11 and upped the difficulty level, and while the AI does take a short while to cycle through turns later on in the game, I have experienced no more problems. This info pertains to 3,0 only, as I haven't tried 4.0 yet.
And, once again, outstanding job, Wes (and everyone else involved).
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