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Artifex
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Kentucky USA
Apr 2002 time: 05:20
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Rank you favorite militaristic civs and why?
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:20
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CHINA!!! Those riders are definitely the most powerful medieval UU in the game. Not to mention being Industrious.
As for the lack of Religious trait, that hardly matters, since I've found China to work best under Monarchy for most of the game anyway, and as such won't need to change governments so often.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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quote: Originally posted by FrustratedPoet
I think I'll pick this one before Arrian gets here... 
JAPAN!
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Big Jerk. j/k, 
Japan is my favorite, but China is right behind. It's very close. I've never played the Aztecs, and imagine they could be quite fun, but the early golden age put me off.
I like Japan because they're religious, have a perfectly timed Medieval UU, and begin the game with the wheel.
I like China because they're industrious, start with warrior code for the archer rush, and they have a perfectly timed AND incredibly powerful UU (a 3-move knight, ARE YOU KIDDING ME?!?!).
Also, if you play with cultural linking on (which I normally do), the Japanese and Chinese each get the Indians to beat on.
-Arrian
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Thomas Paine
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The first time I played as China, I couldn't wait to begin building my massive Rider hordes.
Until I discovered I was on a small, isolated island. D'OH!!!
Random maps can be so damned....random!
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:20
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quote: Originally posted by Theseus
Sir Ralph,
Logic on the map age, please? |
Young (3 bill years) maps usually give a very rough terrain due to the large clustering of the terrain types. Vast mountains, plains, forests, jungles. In older maps, the terrain types are more levelled, meaning there are almost in all cities 4-5 good tiles to work at in the early game. But in younger maps you have a lot of cities that don't work at all without terrain improvement, because they are located in a vast [insert terrain type here], and in that situation, China (industrious) has a clear advantage over Japan.
I've made the observation, that the "Killer AI", using your settings (includes 3 bill years), almost for certain is an industrious civ. Look at the first two Minitourneys, with China and France.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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quote: Plus with Rome you get the Commerical attribute on top of militaristic, so you have the best trait and enough money to keep up in science even though your at a constant war. Talk about sweet. |
NotYouEither is gonna let me have it for dissin' Rome, but I can't let this one pass. Commerical is the weakest trait in the game (depending on map factors, sometimes expansionist is weaker). It does very little for corruption and provides a bit more money... that's it. PtW, however, will include improvements, which is good. There is a general concensus that the two strongest traits are Religious and Industrious (though the debate rages as to which is #1).
The Legionary is a solid unit, no doubt. But keep in mind that you will use up your golden age in ancient times and that on the attack, the Legionary is no better than a standard swordsman. They're slow, too.
At some point I will drop down in difficulty level and give Rome another try. The coolness factor is there, even if the traits aren't.
-Arrian
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DrFell
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China, Japan, and the Aztecs. They're all good fun to play, and have a good second trait (religious and industrious, the two best traits in the game). Plus they all have strong UUs.
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Dimension
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Columbus OH
Feb 2001 time: 00:20
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I'm surprised more people don't like the Zulus. It's so obnoxious to have the AI take all the huts and be running Impis through your territory in the early game... but playing the Zulus means you won't get stuck next to them, and who really needs Religious when you kill half the other civs before you discover a government to switch to? 
I've only ever tried them on Monarch, but Shaka certainly makes quick work of his starting continent. You explore the whole place and get all the huts, then can take down everybody very quickly with horses & Impis.
Normally, I like the Aztecs and Japanese, though. The Aztecs are a bit awkward, but I try to just explore instead of attack with Jaguar Warriors. That fixes all their problems, making them basically a Militaristic/Religious/Expansionist civilization that just happens to have explorers that can steal workers. You never get a golden age if you're just out slave hunting ... Japan seems to fit my style the best, but it's very frustrating how slow your start is if you're not Expansionist or Industrious or at least have Jaguar Warriors running around.
Honestly, China (or Egypt for the less warmongering) is probably the best, but I try to force myself to switch to all captured workers quickly enough that Industrious becomes useless pretty fast.
I really like Militaristic civs, and I see Commercial & Scientific as nearly worthless, so that leaves me with just Japan, Aztecs, China & Zululand.
I understand everybody thinking Industrious & Religious are the best traits, but Great Leaders are so strong that you could certainly argue anything that gets you more leaders is a better. The last game I played as the Aztecs, I fought almost the entire game and won culturally because of leaders. I built an army, the Forbidden Palace, 17 wonders in my capital and the Iron Works in another city, all with leaders.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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Dimension,
What size map was that one, and how many civs? I'm curious, because the best I've ever done was 12 GLs (standard map, 8 civs). IIRC, I used them on an army, the FP, a palace move, 6 Great Wonders, the Pentagon, the Iron Works and a marketplace.
-Arrian
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Dimension
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Columbus OH
Feb 2001 time: 00:20
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Arrian-
It was a standard sized map with 8 civs. I know I got at least 20 leaders, because I built at least 18 wonders, an army, and the FP with them, but I think I had a couple I used for other things. You always want to use a leader as soon as you get it if you're fighting. A number of times I got a leader at the beginning of a turn, used it immediately, and got another leader that turn, because I was fighting on multiple fronts with 50 or more elites. I mean, doing the math, you SHOULD get multiple leaders when attacking with 50 elites with a militaristic civ and the Heroic Epic.
As FrustratedPoet said, it seems a little strange getting 20+ leaders without winning by conquest, but I was actually fighting very carefully. In the mid to late game, it's more depressing to lose a couple elites than it is to lose a whole city. In that game, I was fighting just to fight, not to conquer. I would just run a railroad up to a large border town, and beat on it till it was empty, always fully healing every unit that took a single point of damage. When the town is empty, I don't take it unless it'll put me in position to attack other large cities. That way, you leave the computer in all-out military production. You cut off their good resources, but still let them produce stacks and stacks of inferior units. I guess it's mean, but getting leaders is so much fun 
Specifically, that game I was on a very large continent, and the Iroquois had the entire bottom half. I beat on them for a very long time before I bothered finishing them off and going overseas.
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