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Ben Williams
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Ithaca, NY
Apr 2002 time: 00:20
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Here is an idea for air units. You can attack with more than one unit at a time, say two bombers with a jet fighter as escort, you can also defend with more than one unit at a time. So if a group of units enters airspace and is intercepted by say two fighers, you could have a little air battle (potential for cool animation) which could have many outcomes. This would reflect real life, as air groups rarely act without support from one another.
Also, bombing needs to be fixed. I've bombed massive stacks of units in open plains with dozens of stealth bombers and inflicted only minor damage. As tech advances so should accuracy. The animation in the game would have you believe stealth bombers are just better versions of B-52's, but they are massively more complex (one stealth bomber costs 2.5 billion dollers, or five times its wight in gold, which, by the way, I find disgusting).
While I'm at it, we need an air interceptor unit, something that would take shots at passing aircraft but could also be destoryed by them.
-ben
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0bsidi0n
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Yeah, aa guns! (Having flashbacks to Axis+Allies....)
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Ijuin
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Tokyo, Japan
May 2002 time: 14:20
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I agree that the Stealth Bomber needs to be stronger than the regular B-17 Bomber to maintain game balance, especially since you will be using it against Mech. Infantry and Mod. Armor instead of Infantry and Tanks. Air Power in general seems a bit weak, so I modded the air units to the following values:
Fighter: 2.1.0(4) (2.0.2)
The Fighter has ROF increased from 1 to 2
Jet Fighter: 4.2.0(6) (4.0.2)
The Jet Fighter has ROF increased from 1 to 2
F-15 Fighter: 4.2.0(8) (8.0.3)
The F-15 has its Operational Range increased from 6 to 8, its ROF increased from 2 to 3, and its Bombard increased from 4 to 8. This makes it as strong a bomber as the B-17.
B-17 Bomber: 0.2.0(6) (8.0.3)
The B-17 has a 50% chance of winning against a Fighter and a 33% chance of winning against a Jet Fighter if the morale levels are equal.
Stealth Fighter: 0.2.0(6) (8.0.3)
The Stealth Fighter is now the same strength as the B-17, but has the Stealth ability which reduces the chance of intercept from 50% to 10% (using the default intercept chances).
Stealth Bomber: 0.0.0(8) (12.0.4)
The Stealth Bomber has its Bombard increased from 8 to 12 and its ROF increased from 3 to 4. I did not give it a defense however, so the player is left with the decision whether to build the Stealth Fighter, which is cheaper and has a chance of surviving an intercept, or the Stealth Bomber, which has more bombard power.
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Ben Williams
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Ithaca, NY
Apr 2002 time: 00:20
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quote: Originally posted by Palleon
What exactly is the point of the stealth fighter? It can't intercept, and the stealth bomber does more damage. I really can't see any reason anyone would ever want to build one, unless it can do something that I missed... |
I THINK (and I could be wrong because I don't have much experiance with stealth fighters) they have a chance of destorying aircraft sent to intercept them, which is one reason why we need groups of air units. ("Your mission is to bomb that road, and even though we have dozens of other flight groups that can escort you and can fly at the same altitude and all, you're on your own, good luck".)
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:20
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quote: Originally posted by Kramerman
Smoking Mirror is working on a really cool mobile flak gun based on an old reman WWII design. He was talking about it at civfanatics. I don't know exactly how its going to work, like if it is possible to give ground units air supperiority abilities. I have been tinkering with the idea with some help from that zulu98... guy, though haven't been able to test it yet. I've givin the radar station unit that I downloaded airsupiriority and a range of opperation and aridrop abailities (and i made it immoble). I just plop it out in the field somewhaer and hopefully it'll shoot at any attacking aircraft. I wish I could make it shoot at passing aircraft.
Btw, have I mentioned how I was completely disappointed with air units in civ iii in general? I've tweaked them heavily (making them much more effective, but making them much more expensive) and I am still upset. I kinda liked how the civ ii air units worked batter, though i do like some of the new ideas with civ iii air power.
Kman |
hi ,
, intresting , what is needed is a mobile SAM unit , one a city or so that allows a high level of protection when in a stack , ....
have a nice day
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