Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Unit idea, possibly unbalanced
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
NorthSwordsman is offline NorthSwordsman
Prince

Feb 2001
time: 00:20
  Old Post 06-07-2002 08:39
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Unit idea, possibly unbalanced Support Apolyton, buy GURPS/ Alpha Centauri

I brought up this idea at Civgaming.net, got only one response, I would like your input as well.

The game has Subs, then Nuke Subs (SSN's). The SSN's can only carry one TacNuke (similar to a TLAM-N (which is a Tomahawk Nuclear tipped land attack missle, essentially a nuke cruise missle).

I was thinking of the concept of SSBNs in our world today, which carry 24 or more SLBMs (sea-launched ICBMs).

Would it, in your opinion, be unbalanced having an SSBN carrying 8 ICBMs or Tlam-Ns?

Before you start thinking about that, consider this:

The USA SSN-688 class (some variants) has room for something like up to 12 missle tubes, which means it can carry 12 tac nukes, or 12 regular tomahawks. In Civ3, it is limited to 1.

Opinions, please. Would the AI be able to make effective use of this, and would it be unbalanced, or should the current SSN in C3 be modified to carry 8 tac nukes or cruise missles?

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:20
  Old Post 06-07-2002 13:44
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Inflate your Upload Space

Well, it would be good for color, but I dont really see the point of launching ICBMs from submarines (in the game, i mean, if course), if i understand you correctly. I say this because ICBMs can hit any pooint on the map, so it really doesn't matter if they are luanched fro the city where they're built or from a sub.

I do think the nuclear subs in the game should be able to carry more tactical nukes, though, and I have edited the unit accordingly. I have yet to see if a 3 missile payload unbalances the game or not, and if the ai can use it correctly.

Kman

NorthSwordsman is offline NorthSwordsman
Prince

Feb 2001
time: 00:20
  Old Post 06-07-2002 13:59
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I think the point of having ICBMs in a sub- extremely difficult to locate! Unless the AI can see all of your units regardless of what you do...

With ICBM's in a city, it would be easy enough to nuke it and simply wipe it out in a hurry. With a nuke sub, say, near the N or S icecap, just launch away. Simple deterrence, just like today. Why else have them?

Did you use the Civ3Edit to change the parameters/payload of the SSN? Forgive my ignorance, but I simply haven't modified anything.. yet!

I wonder if the AI would use them too.... has anyone ever seen the AI use a nuke at all?

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:20
  Old Post 06-07-2002 14:31
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I set tactical nukes to be aircraft, with the tactical missile flag. I set nuke subs to carry 6, with the Transport Only Aircraft and Transport Only Tactical Missiles flags.

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:20
  Old Post 06-07-2002 23:27
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

I see your point as a deterance, very interesting. Unfortunately, unlike actual advasaries in real life, I don't think the AI would realize this and attack regaurdless, even if it "knew" you had these missiles hidden at see. But, at least the missiles would still be hidden so if the AI destroys your cities one turn, you would have missiles still hidden and could safely nuke their ignorant asses away!

Kman

Kramerman is offline Kramerman
Prince
UT, Austin - The live music capital of the world
Jun 2002
time: 23:20
  Old Post 06-07-2002 23:32
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase Your PM Length

quote:
Did you use the Civ3Edit to change the parameters/payload of the SSN? Forgive my ignorance, but I simply haven't modified anything.. yet!


Yeah, its pretty easy to learn the ropes. I'd download the hacked civ editor, I beleive you can find it in the files forum in the files library. You don't need it for stuff like what Zulu did above, but it is helpful when adding new units to the game (as well as resources and techs) though its not real simple.

Kman

NorthSwordsman is offline NorthSwordsman
Prince

Feb 2001
time: 00:20
  Old Post 07-07-2002 00:18
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Kramerman
I see your point as a deterance, very interesting. Unfortunately, unlike actual advasaries in real life, I don't think the AI would realize this and attack regaurdless, even if it "knew" you had these missiles hidden at see. But, at least the missiles would still be hidden so if the AI destroys your cities one turn, you would have missiles still hidden and could safely nuke their ignorant asses away!

Kman


That is exactly what the idea is! It would be effective in Multiplayer when it finally comes out- you would never know if there is a sub right off your coast someplace loaded to the gills with nukes. Kinda puts a dampener on your plans for world conquest, doesn't it? I think I'm gonna modify that SSN to carry 4 tac nukes. Althrough, it really should be 12.

NorthSwordsman is offline NorthSwordsman
Prince

Feb 2001
time: 00:20
  Old Post 07-07-2002 00:20
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Kramerman


Yeah, its pretty easy to learn the ropes. I'd download the hacked civ editor, I beleive you can find it in the files forum in the files library. You don't need it for stuff like what Zulu did above, but it is helpful when adding new units to the game (as well as resources and techs) though its not real simple.

Kman


Already have Gramphos Multi-tool, it has a unit wizard that can add the entire shebang to the game easily... you could even modify it to be an SSBN and carry 12 ICBMs.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:20.
Apolyton Time is 00:20.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0378 seconds (90.06% PHP - 9.94% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net