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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-General/Help/Strategy > Losing population when building settlers
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VivalaCTP2 is offline VivalaCTP2
Chieftain
Melbourne, Victoria, Australia
Sep 2000
time: 05:12
Unhappy  Old Post 22-09-2000 05:40
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Losing population when building settlers Browse Apolyton AD-FREE

Can someone please tell me why when u build a settler the population of the city goes down by one. Its very annoying .....

phoenixcager
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Post  Old Post 22-09-2000 09:13
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It's just the way it is in CTP. I couldn't get use to it when I first switched to CTP from Civ2 also.

Flyercraft is offline Flyercraft
Chieftain
St-Luc , Qc , Canada
Apr 2000
time: 00:12
Question  Old Post 22-09-2000 09:58 Visit Flyercraft's homepage!
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Ok, maybe I didn't played Civ2 a lot (1 full game at easy ) but didn't your population go down by1 when you built a settler???

KhanMan is offline KhanMan
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Fort Worth, Texas, USA
Jan 1970
time: 05:12
Post  Old Post 22-09-2000 14:28 Visit KhanMan's homepage!
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It's that way in Civ 1, Civ 2, CtP, and SMAC, as well as all the other in-between games of the civ genre. The basic reason is that, if you're sending out settlers to start a new city, it stands to reason you will lose some people at home. Also, if you could build settlers without pop. decrease, it would turn the whole game into a settler-building race.

(EX. Don't both with granaries, just build hundreds of settlers, then use the build command on each to raise the pop. of your city)

I'm curious, though, how long you've played these types of games, if you're only now asking this...

"That is..."
-Euclid

"...just..."
-Dante

"...the way..."
-Tao Te Ching

"...it is."
-Aristotle

-KhanMan

phoenixcager
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I don't know if you're correct khanman. I seem to have a vague re-collection that in civ2 under some governments, there was no penalty in terms of city pop.

Wait.....maybe I'm confusing it with the amount of food they consumed.

VivalaCTP2 is offline VivalaCTP2
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Sep 2000
time: 05:12
Cool  Old Post 23-09-2000 12:25
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I have played it heaps, Knanman, but I've only just got onto a free ISP and I only signed up with this site two days ago .....

Thanx for the info anyway.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:12
Post  Old Post 23-09-2000 18:54 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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If it really bothers you, VivalaCTP2 (that's a daring username BTW, what are you gonna do if CtPII turns out to be a mayor disappointment? ), you *can* change that. Go into Units.txt and look for the entries on settler-like units (UNIT_SETTLER, UNIT_SEA_ENGINEER, UNIT_SPACE_ENGINEER) and remove the line BUILDING_REMOVES_A_POP.

Of course, KhanMan is right, it *will* turn the game into a settler-building race (don't know how the AI will respond to this though...).

KhanMan is offline KhanMan
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time: 05:12
Smile  Old Post 24-09-2000 15:41 Visit KhanMan's homepage!
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You know, if you did that, and halfed the building costs of slavers, then you'd have a pretty wild game there...

Hmmm...patch, anyone?
*eg*

-KhanMan

KhanMan is offline KhanMan
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Post  Old Post 24-09-2000 15:44 Visit KhanMan's homepage!
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Oh, and phoenix? If the penalty was new in ctp, how come it was possible in civ2 to disband a city by rushing a settler? Or the little warning about disbanding cities?

"In nominae ephemera, et spiritus abscondita, veni!"
-KhanMan

phoenixcager
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  Old Post 25-09-2000 09:25
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you're probably right KM. My memory must be failing me. However I do remember reacting to it when I started playing CTP. I don't know why.

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