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The Bloody Baro
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I personally think that Egyptians are the best civ out there. Their ablities are great for me a turtler who expands enough to get the required resources then bides his time until the late game and then explodes out with bombers nukes and modern armor. The following is a list of what egypt's traits are and why they are so powerful
Industrious:
Workers work two times as fast allowing for roads out to distant continents.
Examples: One of, if not the best Civ 3 players (Vel) wrote a topic which has 138 posts and is probalbly growing.
I built a road across a large pangea map allowing trade between all civs in 26 turns with 5 workers. It would take a non-Industrious civ 52 turns to get the same thing.
Religious: The government flip alone is enough but the religous buildings too?! Science is better for research but DOES NOT keep your pop happy, and needs to reach modern times to get all 3 of the buildings.
War Chariot: Sucks when compared to other ancient age UUs but I did conquer Rome with these before they could get there precious Legions.
Some of you will almost certainly argue with me but for me when am not going to a warmonger until Modern this is the civ for me.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:20
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I don't think you'll get too much disagreement. There is an ongoing debate about whether Religous or Industrious is the best ability, but the Egyptians have them both. The UU isn't that weak either - it can make for good early game rushes to take out a close neighbor (provided you have horses), and it can be upgraded later.
Militaristic seems to be the third most popular. So civs which combine Mlitaristic with either Industrious or Religous - Japan, China, and Aztecs - are also very well liked. But I think most people believe Egypt is the most powerful civ to play. I know I do. Of course, I've only ever played as them once. I try to mix it up. I'm currently trying to play as the English, which have the weakest combination of abilities and a bad UU!
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player1
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Belgrade, YU
Sep 2001 time: 06:20
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War Chariot is usualy a GREAT unit.
You can get it quickly, it's cheap and it's almost as effective as Horsemen.
Now, some people don't like early golden age, but I am not one of them. I like early golden age.
I usuly double my empire in that period.
Not to happen in late golden age (at least not usualy).
Now, only possbile Egyptian drawback is neighbouring civs (if culturaly linked starting locations are used). Two civs with units with defense of 3.
But even they are not such big problem.
You can take out Romans early, or if not, try to pillage thier Iron as soon as possbile.
As for Greeks best strategy it to pillage early with War Chariots (if you can't conquer him, make him weak), and if you have time, wait for for Swordmen (or even Catapult).
If you greatly outnumber him (which can happen if you constantly pillage and prevent his expansion), you could take cities with War Chariots too.
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King of Rasslin
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Well, you don't want to slow expansion, and you might only get 3 out before you get horseback riding. And techs progress so quickly in monarch or emperor I wouldn't mess around with the chariots.
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Catt
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California - SF Bay Area
May 2002 time: 21:20
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When I play the Egyptians I will often do exactly as Theseus says -- I will build 3 or 4 WCs and then just tuck them away in a safe, interior city. Come the late ancient ages or early middle ages, towards the end of a war I can end on my terms, I will haul the WCs out of storage to take down a wounded horseman, archer or longbowman, or even a wounded knight or swordsman. And you really don't slow down production because the WCs simply replace other units (like spearmen) that you would have built anyway -- they just get "easy" guard duty in the interior.
It's one of the few UUs that are ideal for GA timing -- most of the other ancient and early middle ages UUs are powerful enough compared to their contemporaries that you simply can't forgo using them if the opportunity arises (can you imagine not using hoplites, immortals, legionaries, mounted warriors, samurai, riders when at war?)
The WC's value lies in its relative lack of miltary prowess -- its purpose readily becomes GA timing rather than military advantage.
Catt 
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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I love Egypt. Haven't played as Cleo in a while, though, due to my ongoing infatuation with the militaristic trait (more specfically, with Great Leaders).
War Chariots are, from the standpoint of their a/d/m, an unimpressive UU. However, there are several nice things about them, some of which have already been mentioned:
1) cheap - 20 shields to build.
2) "non-essential" in that you don't feel like an idiot for not using them in ancient times, so you can hold your GA for later.
3) you can continue building WCs until you have Chivalry.
I would like to focus for a moment on #3. Think about that. Then think about Leonardo's Workshop.
My girlfriend started an Egyptian game on Regent recently. It was going well, and I was enlisted as an advisor. Upon the discovery of Chivalry, I unleashed 52 Knights on the poor, unsuspecting world.
Sure, you can turtle for longer than that. But lemme tell ya, 52 knights can sweep across a continent like a tidal wave.
-Arrian
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phunny_pharmer
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Anyone (everyone?) tried the DyP mod? If you think Egypt is good in standard civ3, Egypt is god over there...
I, too, wish there was an alternate portrait- and another non-agressive civ. With 16 civs, only India will serve as your tribute bank. Too bad- I liked making 30 gold every other turn.
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