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NewCivPlayer
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Hi -- I'm having trouble getting Espionage going, even with an Intelligence Agency. All I can get are the two simple ones, investigating cities and trying to steal technology.
How do I "plant a spy" and start doing the cool stuff?
I appreciate any help.
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W4r_Machine
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of Nothing! Canada, where the sun freezes
Jun 2002 time: 23:20
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Don't get greedy. Only plant one spy in a turn, planting more than one will result in next spy being discovered or the other way around.(first one being discoverd while the next is not)
[edit=I should really learn my spelling, but not now]
Last edited by W4r_Machine on 07-07-2002 at 23:15
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candybo
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Personally, I don't have much use for them. Relative to results, they're not cost-effective...
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candybo
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Yeah, the unit info is good. Just wish the advisor knew the diff between combat and non-combat units (hear that's coming..)
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