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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:20
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Colonial, Kmill, from what the documentation says, odds of leaders are the same. Also, many threads with Firaxian comments, and also forumulas, indicate no difference whatsoever in leader apperance for difficulty levels.
My very first game of Civ 3, that I played on chieftain, I got 5 Leaders, while the first two games on Regent I didn't see a single one.
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:20
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Here's how I go about making sure I get at least one GL when I need him:
1) Build an army (and no, I don't mean the unit type!). Can't very well get a general without an army.
2) Use it. LOTS. Find a target, and start pounding on them. Take a city and ignore them when they beg for mercy. Shadow settler teams from your target and whack them too.
3) Love your Elites. They are the heart and soul of your army. Don't foolishly risk them. An Elite should NEVER lead the charge into a city. Elites should pick off the wounded. If you think there's a chance that you could lose a unit....don't attack with an Elite.
4) Be smart about your army. Some people love horsemen, some people love swordsmen...some others love Archers (and since we're talking about the Ancient Era, those three are really the only relevant choices), you'll find yourself building at least some of all, but bear in mind that your Horsemen, with their greater survivability, will probably be more likely to generate Elites for you. Bear this in mind when you use them, and be mindful of their vulnerability (1 defense).
5) Keep the pressure on. Simply don't relent till you get a leader....time is on your side. Attack often enough, and it WILL occur. 
-=Vel=-
Last edited by Velociryx on 09-07-2002 at 22:50
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:20
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Solver,
And that, my friend, is why I prefer horsemen. They too are subject to the RNG, and I sometimes lose elite horsemen to regular archers defending on flat ground, but at least the horsies have a shot at retreat.
The other thing this illustrates is that you must use lots of troops and generate lots of elite units. This is why militaristic is actually a very powerful civ trait. I've tried warmongering with non-militaristic civs and elites are harder to come by... and their loss really hurts. With a militaristic civ, you will have more elites, and thus the loss of two will hurt less. I'd still scream at the monitor, though.
My condolences, btw, on the loss of your Immortals. Bad RNG seed indeed.
-Arrian
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