Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-General/Help/Strategy > med 4 on deity strategies
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
12.Sep: `CTP CHALLENGE LADDER` - SEPTEMBER UPDATE
09.Sep: EARLY BUILD SPRITE EDITOR
02.Aug: `SUPERLEAGUE` SIGN-UP
CivGroups
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  - CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99 - CIVILIZATION: CALL TO POWER @ AMAZON $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
MarkG
Guest

Not Yet
time:
Question  Old Post 02-10-2000 22:52
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
med 4 on deity strategies Avatar Enlargement: We've got the solution

with my exams ending i got some extra free time and instead of doing something on apolyton i gave med 4 a try...

while i most of the times win at deity, after a couple of hours i left the game and restarted at a lower level...

any ideas????

WesW is offline WesW
CTP1/2 Modification Site Admin
Florence, Al., USA
Jan 1970
time: 23:12
Post  Old Post 03-10-2000 04:20 Visit WesW's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Suffering from ads?

I always play on emporer level myself. If you can win on deity then I tip my hat to you, especially if you modified the terrain at the start of the game to give everyone a good continent to settle, like I do.

coldsteel is offline coldsteel
Chieftain

Jan 2000
time: 05:12
Post  Old Post 03-10-2000 04:55
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Suffering from ads?

I *think* I can win every possible deity random starting situation on med mod 4. It seems way tougher than regular ctp.

I think you must get bombards by around 1700 or as soon as possible, or else you can get blown away by a massive enemy ship bombardment. I think if you stuff 3 or 4 bombards into every coastal city you can hold them off long enough for peace. I haven't actually tried this.

I think you have to stay away from building cities on enemy-dominated lands, because they can overrun you by land no matter what you do.

Eventually I think you can get an ally and demand techs, then I guess you go out and try to take over the internet or the lead ai capital with a bunch of howitzers, I never played that far. Maybe there are more surprises. Note you can demand a tech from even red-face ai's once it seems (suggestion: gunpowder). Also you can build a city and disband it to build a garrison of militias anywhere (which disappear with the next defensive troop advance). Don't know if that's useful.

It seems strange the computer likes to research future tech 10 instead of useful advances, or building the space embryo (fortunately!).

I'll have to venture into the future realms one of these games. I've been busy so far just making sure I can always survive through the 1800s :-)

cold

jimn is offline jimn
Settler

Dec 1999
time: 05:12
Post  Old Post 04-10-2000 19:57
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

There is no doubt that winning on diety level on Med Mod 4 is considerably more difficult than with the standard game. Some of the changes in the terrain values tend to create faster growth which accentuates the population advantage that the ai has to begin with.
Furthermore, since the ai initially has more tech (and more pop.) they tend to build more of the initial wonders. Since there are more wonders to be built, particularly those that promote happiness, this gives the ai the extra advantage in a fast growing world.

Basically I have only found one way to do well at diety level, a way which tends to exploit the things the ai is not good at (ie battle, navy, slaving). Generally I play with 16 civs on a regular map (or one size larger) with ravaging hordes and settings that provide a fair amount of ocean space with two or three continental masses. Currently I have the disseminate trigger disabled since there is some question concerning it and since the only time I played with it basically it eliminated technology races. ( I think perhaps that is due to the number of civs I'm using)

So far I have found only one way to make up for the
population difference at the beginning of the game and that is through extensive use of slavers. After getting a handful of cities going I usually create a stack of 3-4 units including a single slaver and then begin growing my population by picking up stray ai units and barbs. (Its important not to irritate all your neighbors since at this point in the game they tend to have more numerous and stronger units) This allows for population growth while additional settlers are built. In addition, growing population through slavery allows workers/slaves to be placed on terrain favoring production/gold instead of food. The increased production makes possible the build up of a small army (which also includes a slaver) as well as additional slaving bands while the gold helps keep one in the game in the tech race.

After a fair number of cities are built and a small army ready I typically pick out the most belligerent neighbor and prepare to attack. Sometimes its useful to pick a civ that has built a particular wonder that you like. (By the way at this time I'm typically well in last place on the power graph) Thus begins the conquest which basically has to continue for the entire game. I have never had success trying to outgrow/ outbuild the ai players without major slaving and conquest.

I just began a new game last night and its going fairly typically. After about 130 turns (i.e. somewhere around 1200) I have conquered one neighboring civ and have reached a point in the power graph where I am number eight. I haven't had a status update but I expect that I have nearly as many cities as the leading civs and of course because of the slaving I have the two largest cities (nice because with the big production they can produce defensive units in one turn to occupy newly captured cities). I have three moderate sized armies (6 units). According to diplomacy there are a couple of civs which are strong, maybe seven average and the rest weak or very weak compared to mine. I have an embassy with the number four civ and can see that they have a tech advantage of 5 techs (I didn't get out of monarchy early enough).

The biggest challenge at this point is making up the techs. A few weeks back I played a game where I finally caught up with number one on the power graph in about 1800-2000 (a typical time period to make it to the top) and found that even though I had more pop,cities, gold etc. that they had maybe 20 more techs. It took quite a bit of larceny and battling to make that up and it tends to leave one open to special attacks and small attacks by considerably better units (sometimes dropped from space). The best way to avoid having this happen is of course to go and attack the more powerful civs at an earlier time in the game, thereby providing yourself with new knowledge and in general limiting their ability to develop new stuff. Just don't wait too long because once the ai develops better units, although they aren't too smart at attacking, the better defensive units can make it nearly impossible to take their cities.

I know that this is conventional wisdom, but I hope it is helpful. I would also be interested in whether anyone has succeeded using a strategy that didn't include major conquest, like outgrowing/learning the ai on a giant map.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0360 seconds (87.96% PHP - 12.04% MySQL) with 44 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net