 |
|  |
 |
|
Catt
|
 |
California - SF Bay Area
May 2002 time: 21:20
|
|
Sometimes yes and sometimes no. If it's a land attack, I usually take adjacent cities -- for the very reasons you describe (and my previous reasons). With a very long shared border (and terrain permitting) I will often try to push the whole border back by attacking three or four adjacent cities -- see my srceenshot of the Chinese attack on Egypt in the Minitourney III spoiler thread. In addition to providing for force support and less of a city's 21-tile radius under foreign control, it has the added benefit of making a counterstrike at one's "native" or home-grown cities very difficult -- lots of "enemy" territory for the AI to muscle through. And I don't like losing native cities because of the (sometimes large) production losses that occur through cultural improvement destruction -- i.e., AI takes native city and automatically destroys temple, library, cathedral, etc. -- if the AI retakes a conquered city, I haven't lost any improvements (and therefore lost shields) because my capture of the city already resulted in destruction of all cultural buildings.
One final note on adjacent attacks (wondering if you see this also) -- oftentiems one has no real choice but to make attacks on adjacent cities -- with a sufficiently mature AI culture and typical AI city spacing, in the absence of 3-move attackers, a single pronged attack can bog down quickly without multiple targets within range -- allowing for a more concerted AI counter.
If it's an intercontinental attack, then (again map permitting) I will usually look to do the most harm to the target civ on the first turn (principally through resource and wonder capture), whether that means opening up one or many fronts.
Catt 
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:20. Apolyton Time is 00:20. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|