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Imperial-Markus
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When you conquer a city which has only one inhabitant left it usually gets destroyed but in my last game I captured three cities with only one citizen left but all of them stayed? So my question is: Does anybody know when a city with 1 person left get destroyed by conquering and when not?
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Imperial-Markus
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Hmmm that might be the trick but sometimes when I take a city the walls get destroyed and the city also. Do the computer choose randomly which improvements get destroyed?
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Mercator
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Sorekara no Nanimo
Jan 1970 time: 06:20
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I've also wondered about that WWII AI thing, there must surely be a way that option can be put to good use in some scenario (apart from that WWII one).
I also just did a little testing with the size-1 cities... I tested it on Deity and Warlord level (using FW). Some with City Walls, some with a Wonder, some with a black citizen, some with a red one, a normal one or a happy one, with a courthouse, marketplace, temple and/or aquaduct. I also tried it with varying degrees of Food Storage. They all disappeared. These were by no means thorough tests, but if difficulty level, happiness, food storage or city improvements would be involved in whether a size-1 city remains or not, it would certainly only modify a random number.
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Panda
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Europe
Jan 1970 time: 05:20
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It would have been more useful if they'd detailed exactly what those instructions were instead of issuing dire warnings against trying it out. It certainly doesn't crash any scenario I've seen which had this flag enabled.
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Thoddy
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Hannover, Germany
Jan 2001 time: 06:20
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quote: Originally posted by techumseh
My contribution: I've always wondered, when setting the special rules for a scenario, what does 'Special WWII-only AI' actually do? |
Axis civ gets the whole money of a civ from the first city they capture.
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