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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:20
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I was just wondering what designs are being use at the three stages of the game. Ok, not the first stage as early comes down to missile boats or laser battleships.
I will skip the mid game as there are too many varibales, such as what tech you have and your research and situation. Altough I would like to hear others on it.
Late game or after all 3500 rp research at least. This is also affected by tech you have. If non creative, I will go to plasma cannons as that is one field I can be sure to pick a good beam, I may have none of the others. Once I get dispupters, I may switch or put them on new ships to handle things that the cannons are not good at. If I have phasors, I may use them instead of the cannons with most of the mods they are very good. Not much changes if I have creative, except later I will be able to make better ships with good computer and specials. I normally do not make Doom stars and only a few titans. In fact most of the time I will not have the tech to make titans or doom stars, unless I steal it. In the past I tended to only put either H. armor (if I had it or reinforced hulls. Battle scanner and weapons until I was really rolling and then I may add HEF and Stabilizers. I did play a game that I was creative recently and when very late into it, so I made a doom stars with all of the good stuff. HA, R. Hull, Nullifier, Archilles, structure Anal, pods, damper (from Orion) andI forgot the other. I put one stellar on to destory planets and the rest phasors with CO,SP,AF,HV (miss any?) no PD. This was a fun ship as even with out Time/cloaks and X-caps it was bullet proof and tore up everything in sight. This has made me reconsider using these specials. If the ship can not be bust or nearly so, that is very nice. In the game someone made they had made the space dragons much tougher and it was able earlier to wreck 6 BB and 1 titan with out any return fire. This Doom Star took the hits with nearly no damage and killed it with ease. Oh, the other spcial was ARU. I noticed the dooms and titans did not have shields? Maybe that is normal, since I hardly use them, I had not realized it.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:20
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Moom, I like and use disrupters as well. If you drop the heavy armor it cost you triple armor.
DS with HA and X-armor 4500 structure 4500 armor 220 beam attack 217 beam defense.
DS with Achilles instead of HA (has X-arm) 4500 structure 1500 armor 190 BA 185 BD. I do not know if the boost to hit chances and bypass armor will make it worth doing. I would rather take the increase survivability. If I live, I can eventually kill them. It may be situational. Against the AI, you will not see too many ships that can take the DS out.
Last edited by vmxa1 on 18-07-2002 at 10:21
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ravagon
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Australia
Sep 1999 time: 13:20
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Question :-
Reinforced hull or heavy armour? (Assuming you only have 1 slot to assign to one of these)
Advantages/disadvantages to both but I'm curious as to which seems to work better for most matchups people have gone into.
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MaxisDugan85
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Ditto (more or less) on the Doomstar above. Auto/ap/sp phasers are my favs because at later stages of the game you can pack soooo many of them onto a DS. I have cleaned out many a game with a fleet of six of these monsters. (leaving a few to gaurd the homefront , of course) I have recently discovered the beauty of auto Disrupters and sometimes refit my DS's with batterys of them as "main guns" One stellar converter each is also a must , for softening planet defenses and to handle those lovely moments where the AI decides to throw everything they have at you at once. With strc anyl/bat scan and high en foc you can take out one DS with each (usually) I especially target thier stellar gunships first with this tactic. Those things hurt!
quote: Where are we going? And why am I in this handbasket?!?! |
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Alphard
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Tallinn
Jul 2002 time: 05:20
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I never use Auto Repair.. Because none of my battles last long enough for it to matter.. it is always a landslide in one direction.. either by ships blow them away easy, or i am outgunned so bad that i would lose the battle anyhow.. i just use the space for additional weapons..
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:20
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Class I shields are a toss up. Sometimes I take them others I take Mass Drivers. It depends on what the next beam I intend to get is. Here is what you get: strength = 5 * (class * size). Class is 1, so str = ship size times 5. At the time you have class I, it will be 3*5 or less, until you make BB. It will not absorb a lot of damage, but some. The regen is 30% per round. This is spread over the 4 shields. So say 8% on CA is less than 2. If you are being hit by weapons tha do less than 2 damage, you got no problems. So it is a take it or leave item, not a big deal.
ARU is just a waste IMO, as every one is saying, take the extra weapons, unless you are making at least titans and maybe only DS. Here it is more useful than an extra weapon. This is because the large values can keep the ship alive and they already have plenty of weapons, one more will not help as much as being repaired.
Moom, you just can't justify taking a weapon for HA. It triples armour. That is 100 * 3 = 300 for the lowest improved armor. What weapon is worth that until very late in the action?
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Alphard
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Tallinn
Jul 2002 time: 05:20
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actually i dont take HA either.. what is it together with? factories? or space port? anyways i always just use reinf hull that is the next best thing. true, you will start losing systems faster but thats ok.. besides armor piercing will not bother that much..
i think that i saw in some thread that HA is supposedly immune to armor piercing... not so as far as i have seen.. or perhaps the enemy had achilles or something.. but i have seen several times the enemy shoot past my heavy armour..
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:20
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Well many paths are valid, but I figure that keeping a ship alive for another round is the top consideration. If I have 2 less beams, but do not die in the first round, I am better off. If I have no fights that can kill my ship and I can count on that, then fine. If that were true, then a few less guns is of no concern either, as I can not lose. So the three scenarios are 1- I can't lose 2- I can't win 3- it is up for grabs. Forget 1 and 2, only the last one can be impacted. In the early part you will have less ships than they do so it is rare to have the edge in numbers and often at the stage I will not have the edge in tech yet either. So in a straight up fight 1 on 1 it is about surviving. He I had triple armor, I like my changes better than if not. They will not be using AP weapons at this point, so if they have 100 and I have 300 I will win unless they can hit be more than 3 times as hard. If they can do that I got bigger problems. So if you are not doing any fight of the 3rd category, then it does not matter.
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