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mufa
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quote: Originally posted by Kaptain Ken
You can also get it by capturing and scrapping their ships from raids. |
And how do I scrap a captured ship ?
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GameGeek
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OK. I've been able to figure out most of the abbreviations used in this and other threads, but what is "IIRC?"
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GameGeek
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It seems that most of the experienced players here move to almost exclusively beam weapons towards the end of the game. I've always kept a few of my best missiles on my warships, battleships and titans, even late in the game. This may be utterly ineffective in MP games, but it forces the other side to choose between shooting down my rockets or getting slammed by the rockets. Also allows me to use forward-firing beam weapons & still send something to chase down ships that get behind me. Also allows my beam weapons to concentrate on killing the other side's fleet, while sending the missiles at planetary defenses (starbase, missile base, etc.). Also, I get tired of the Antarans' reflector fields (term?) bouncing my beams back at me.
Speaking of the Antarans, I see a lot of talk about capturing one, but I've never been able to do that. If my ships are powerful enough to stand up to the Antarans, I usually end up just destroying their ships. I'd sure like to capture a couple for tech. Any tips here?
My usual game is impossible, huge, 8, average age, average tech (hard level while I'm experimenting with new race picks & ship designs, which I'm currently doing). Ship design is currently in flux, as I'm experimenting with heavy mount, shield piercing, autofire phasors (but I may drop shield piercing to save space in one of my current games (AI races don't have great shields & Antarans don't use 'em at all)). Traditionally, my ship design, when I have all the techs I like, looked like this:
Battlepods
Heavy Armor
Reinforced Hull
Augmented Engines
Battle Scanner
Structural Analyzer
High energy focus
Achilles Targeting Unit
(Many) plasma cannons or disruptors
(3-5) x5 best missiles
As I said, I'm currently experimenting different ship designs, including damper fields, a different missile setup (several more x2 packs, mirvs, etc), and inertial stabilizers/nullifiers.
Also, from mid- to late game, I like to refit several smaller ships to send out as a harassment fleet. Its sole purpose is to go out, destroy ships & star bases, avoid dying, if possible, and run. If I capture enemy ships that don't have tech that I want, they just join the harassment fleet.
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P-K
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Ship about u wrote in ur post GameGeek at ( i assume ) very high level techs would die in turn ONE of battle. By that time beamers are most uneffective ships of whole game.
PK
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GameGeek
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quote: Originally posted by P-K
Ship about u wrote in ur post GameGeek at ( i assume ) very high level techs would die in turn ONE of battle. By that time beamers are most uneffective ships of whole game.
PK |
It's a design that has fared decently against all AI opponents, excepting the Antarans. My tactic has generally been to build lots of general purpose assault ships, capable of ship to ship combat or planetary assault. As I said, I'm currently experimenting with ship designs. Suggestions? If beamers are the least effective ships of the game at high tech levels, what are the most effective? Do you, or others on this board, build fleets of a variety of specialty ships, or, as I've done, lots of general purpose ships?
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P-K
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SP games vxma .... sp games! Mindless AI ships with their horrible designs... no further comment needed about AI playin.
Humans are different. Its possible to build ships so effective that battle will be won or lost in turn ONE. And those ships dont have almoust any beams.
PK
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GameGeek
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quote: Originally posted by vmxa1
Phasors are great and the use of AP mod is a function of what you expect to face. Normally I would rather just have more guns than more mods. Autofire is one I use.
I never use Plasma Cannons any more, I go with phasors and then disrupters.
The augmented engines is not needed in SP as you will be the attacker and go first anyway. The HV mount lets you hit from the starting location. |
I didn't use phasors for a long time, just skipped straight from graviton to plasma cannons. I never used heavy mount plasma cannons, because I wanted to be able to target missiles or interceptors if the need arose. So augmented engines was my (somewhat crude) solution to the range dissipation problem that PCs have.
[I edited this post. I'm beginning to see a huge difference between regular mount phasors, which I never liked, and heavy mount phasors.]
Last edited by GameGeek on 25-11-2004 at 17:11
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:20
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quote: Originally posted by P-K
SP games vxma .... sp games! Mindless AI ships with their horrible designs... no further comment needed about AI playin.
Humans are different. Its possible to build ships so effective that battle will be won or lost in turn ONE. And those ships dont have almoust any beams.
PK |
He is not playing MP, so who cares about it right now? You keep giving MP advice to a player that has never played a single game of it?
Much of it is not applicable to SP, which is what he is playing.
Last edited by vmxa1 on 25-11-2004 at 03:42
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GameGeek
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Zoetrope,
I'm on version 1.3, so there's no initiative, as far as I've been able to tell. My new ship designs are, as I'm discovering, much more effective thatn the old ones. Thanks to you, vxma, and others for the tips.
Last edited by GameGeek on 30-11-2004 at 02:53
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P-K
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To finish enemy in first strike u need two separate designs :
1. hyper drive bb with eug engines and bscanner and 4 tractors at plasma rifle miniaturization plus some serveral pd mass drv and no or c3 shields. Pds will stop emgs, shield will stop raiders from transporter ships but this is not important much cos all u need is attack before enemy will. Moving at 27/8 speed bb will reach enemy in first move - run tractors and raid. If troopers have same battle bonus, raid will succed in 80%.
2. anti matter bb with same tractors/stuff and teleporter. Tele will give u 20 free fields and bb will move also very fast.
To sum up u dont need einstein codes to build super ships. I think about 3rd design :
3. anti drv bb with emg merc at neutronium armor level. stuff simmilar to above. However im not sure if this ship would match the speed of tractor raider and overrun his pd defences. Its also risky when enemy has good shields and many pds.
PK
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GTPoompt
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and what do you guys use for mid game in SP.
I find that in SP late game ship design doesn't really matter that much becuase the AI is so horrible at it you get an advantage there. (i play hard btw)
I run into trouble in the post-missle boat era. i usually just toss in whatever beams and some other crap and just play suck up to the computer until i can hurry up and get phasors and or plasma cannons.
A simple beam ship with just a ton of plasma cannons + battle scanner etc etc works pretty well.
Although I once did experiment with anti-matter missles and they weren't so bad. they got a bit bettter when i could get enveloping on them, but by then there were much better choices. Gauss cannons seem pretty good too with AP.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:20
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First I always take Class V shields over gauss cannons. The first shift to beams could be any of several of the earliest ones, but likely I will use Mass Driver with a few mods and any left over can be put in as Mass Driver PD's.
Chances are good that I will stick with those untill I get Phasors. You can often see the Mass Drivers doing more damage at the point where you get Phasors, due to the miniturization and mods.
I will have my best armor and shields and engine, plus computer. Specials will be Reenforced Hulls/Battle Scanner/Interial Stabilizer. Later I will add the HEF. This is for battleships. Should I every get titans, I will add a few more specials.
I just do not want to put more specials in a BB as I need the space for the guns. They will all have HV, except PD ones. All will face forward only.
This build holds up till I get Disrupters. Then I switch to those, but change nothing else. That is the final design for the game.
I only build BB's, unless I am a tele or someone attacks early and I have to use a missile ship. Very late in the game, if get Dooms, I may make one with stellar to destroy planets, so I do not have to come back over and over to bust a race or colonize it.
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GameGeek
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GTPoompt,
I seem to run into exactly the opposite problem. I'm usually OK if I can get to plasma cannons. (And I'm trying to break the PC habit by using phasors). By that time, I can usually produce enough ships to bludgeon my (AI) opponents into submission. I'm trying to trim down my fleets, improve my strategies, and make for faster wins. The ship design I posted above has traditionally started as early in the game as possible, simply adding specials as I got them. Usually started with reinforced hulls, battle scanners, and mass drivers. Those ships played defense until I could get graviton beams, at which point I refitted.
Last night, however, I had to go to war much earlier than I like, because I was pinned into a corner by the Klackons, who seemed perfectly happy to begin colonizing in my systems. (Hard, huge, advanced tech, average, age, 8 players). I had to go to war with 2 battleships, 1 cruiser, and 4 transports. Yikes!
IIRC, my BBs were outfitted with
Zort armor
Class I shield
Reinforced hull
Electronic computer (& not a ship leader to be found)
Heavy, env fusion beams
Heavy, autofire lasers (may have also been armor piercing?)
1x2 fast nukes
2x2 mirv nukes
2x2 mirv nukes
The cruiser had Class I shield, reinforced hull, and heavy env fusion beams.
Got my *** handed to me by the Klackons who, somehow, had come up with Class III shields, zort armor, pulsars and ion cannons. There are some posts in here that advise taking mass drivers over Class I shields. I guess I shoulda taken that advice, I guess. I could barely take down a star base, much less a starbase protected by any sort of sizable fleet. My only complaint about mass drivers is that, IIRC, they're useless against a planet with a radiation shield. If I'm wrong about this, someone please correct me.
Anyway, back to the drawing board, I guess . . .
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:20
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Beams of any flavor will be very poor if you only EC for a computer. This is one reason to avoid major conflicts until you get a better computer.
Steal it, if you can. I have to skip Positronic for Super Comps. I have to skip Cybertronic for Autolabs. So Molecular is my first new computer in most games.
If I can't steal one before then, I will have problems with beams. I played a game that was posted here a few days ago, where I was Charismatic and got the top scientist. One came with autolabs, so I could research Cyber.
Last edited by vmxa1 on 01-12-2004 at 01:38
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GameGeek
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Yeah, part of my problem is that I always played Creative races for a long time. Now I'm tired of spending the 8 points for Creative and am having to figure out which techs to choose in each level.
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