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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:20
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In my current game as the French, I've discovered industrialization. Gay Paris is a bustling metropolis with 40 shield production - without a factory. There are still 2 mines to work in the radius, as well. My question:
Should I complete the Ironworks in this city? If yes,
Should I also build a factory?
My concern is pollution. Obviously, it'd be a big boost to have a city that could complete a major wonder in 5 turns, or one turn infantry construction. How much pollution should I expect from a city that produces 80 or 120 shields? How many workers will I need just to keep suburban Paris clean?
I've posted a poll in case people don't want to post a reply...
Last edited by Marquis de Sodaq on 08-07-2002 at 18:30
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DrFell
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Build ironworks first, so there's no risk of the resources expiring, then go build the factory. A city can only produce a max of 1 pollution per turn so all you need is enough workers to clear the pollution square in one turn... which is less of a problem for France since they're industrious. And having a super production city is great fun.
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DrFell
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Even if the resource expires before you start building the wonder? Never knew that, I have only build iron works once, and only had the chance to a couple times.
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:20
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Build both. Number of shields doesn't affect pollution. Population causes pollution, and the existence of certain improvements (including factory and iron works) causes pollution. So the factory will cause the same amount of pollution in a 40 shield city as it will in a 20 shield city.
Like DrFell said, a city can only pollute one square per turn. So just make sure you keep enough workers around to clear the pollution in one turn and you'll be fine.
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Cypselus
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Arlington, VA
Nov 2001 time: 05:20
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Both of course.
I love the Iron Works, but it's so rare that I get to build one. Last game I finished, Abydos could feed 20 pop points while producing 226 shields per turn. And that's without any resource mods. Of course I didn't hit that until I added the Nuke plant and manufacturing plant, but even before that, it was churning out 120 or so. That one city built most of my spaceship (and SETI, UN, Cure for Cancer, Hoover, ToE, and the Military Academy). Iron Works is great, and besides, I just had to brag.
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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:20
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quote: Originally posted by Cypselus
Iron Works is great, and besides, I just had to brag. |
I'll play this game out, if Paris pumps out 227+ shields per turn, I'll be sure to let you know.
Yes, Catt, it is still my capitol city. There are 3 coal and 1 iron in the radius, iirc. (tho the 3rd might be just outside...)
The only other chance I've had to build one was in a conquered city with runaway food production - something like 2 cattle, 2 wheat, and a fish, the rest grassland + the two hills. I ended up building a stream of settlers instead of improvements. My, how CivII food caravans would have come in handy with that city... 
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playshogi
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I only built Iron Works once, in my very first game. It was an AI city that I got by culture flip. It seems the AI knows how to place cities so that it can later build IW. Has anyone ever built IW in a city that wasn't an AI city originally?
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